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authortruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
committertruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
commitcd10965a27fcca672b775928899c3e3777328b8b (patch)
treeaacf68dc44607bc64afffcb18f3bcbf65d05d654 /src/blitter/8bpp_base.cpp
parentb63c8b8342b03b813d7c005f48b790634995c7bf (diff)
downloadopenttd-cd10965a27fcca672b775928899c3e3777328b8b.tar.xz
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
Diffstat (limited to 'src/blitter/8bpp_base.cpp')
-rw-r--r--src/blitter/8bpp_base.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp
index 42da38937..6fe60ea18 100644
--- a/src/blitter/8bpp_base.cpp
+++ b/src/blitter/8bpp_base.cpp
@@ -182,3 +182,13 @@ int Blitter_8bppBase::BufferSize(int width, int height)
{
return width * height;
}
+
+void Blitter_8bppBase::PaletteAnimate(uint start, uint count)
+{
+ /* Video backend takes care of the palette animation */
+}
+
+Blitter::PaletteAnimation Blitter_8bppBase::UsePaletteAnimation()
+{
+ return Blitter::PALETTE_ANIMATION_VIDEO_BACKEND;
+}