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authorHenry Wilson <m3henry@googlemail.com>2019-03-03 22:25:13 +0000
committerMichael Lutz <michi@icosahedron.de>2019-03-24 16:10:04 +0100
commitaf7d9020a15c1b1a14b3981ac73c70d2e58cc877 (patch)
tree1dcff3e01382ea3a0a4733a4637659dbbfd4bad5 /src/blitter/32bpp_sse2.hpp
parent31260e66252fb4d0dda6f992520faeeb96929cfe (diff)
downloadopenttd-af7d9020a15c1b1a14b3981ac73c70d2e58cc877.tar.xz
Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
Diffstat (limited to 'src/blitter/32bpp_sse2.hpp')
-rw-r--r--src/blitter/32bpp_sse2.hpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/blitter/32bpp_sse2.hpp b/src/blitter/32bpp_sse2.hpp
index d6b17f679..1628f1fa2 100644
--- a/src/blitter/32bpp_sse2.hpp
+++ b/src/blitter/32bpp_sse2.hpp
@@ -82,22 +82,22 @@ DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
- /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
- /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
+ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
}
- /* virtual */ const char *GetName() { return "32bpp-sse2"; }
+ const char *GetName() override { return "32bpp-sse2"; }
};
/** Factory for the SSE2 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSE2 : public BlitterFactory {
public:
FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
- /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
+ Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); }
};
#endif /* WITH_SSE */