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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commite7a501100a242640d25c21627ec67e75f9645043 (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/autoslope.h
parent48e20d801221888a1b8b6a4ab8288becad4b954b (diff)
downloadopenttd-e7a501100a242640d25c21627ec67e75f9645043.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/autoslope.h')
-rw-r--r--src/autoslope.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/autoslope.h b/src/autoslope.h
index 7b5e293bb..d738f941c 100644
--- a/src/autoslope.h
+++ b/src/autoslope.h
@@ -38,7 +38,7 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo
*/
static inline bool AutoslopeEnabled()
{
- return (_settings.construction.autoslope &&
+ return (_settings_game.construction.autoslope &&
((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
(_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
}