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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commit6898a76c5f80ef1aa65106f98d5e36002bc0ddda (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/autoslope.h
parent83824f4c86b01c93465c0ab71dc84e03f9883e5f (diff)
downloadopenttd-6898a76c5f80ef1aa65106f98d5e36002bc0ddda.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/autoslope.h')
-rw-r--r--src/autoslope.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/autoslope.h b/src/autoslope.h
index d738f941c..025ed1347 100644
--- a/src/autoslope.h
+++ b/src/autoslope.h
@@ -39,7 +39,7 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo
static inline bool AutoslopeEnabled()
{
return (_settings_game.construction.autoslope &&
- ((IsValidPlayer(_current_player) && !_is_old_ai_player) ||
+ ((IsValidPlayerID(_current_player) && !_is_old_ai_player) ||
(_current_player == OWNER_NONE && _game_mode == GM_EDITOR)));
}