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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/autoslope.h
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/autoslope.h')
-rw-r--r--src/autoslope.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/autoslope.h b/src/autoslope.h
index eb0478ccc..204536e87 100644
--- a/src/autoslope.h
+++ b/src/autoslope.h
@@ -32,14 +32,14 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo
/**
* Tests if autoslope is enabled for _current_company.
*
- * Autoslope is disabled for town/industry construction and old ai companies.
+ * Autoslope is disabled for town/industry construction.
*
* @return true iff autoslope is enabled.
*/
static inline bool AutoslopeEnabled()
{
return (_settings_game.construction.autoslope &&
- ((_current_company < MAX_COMPANIES && !_is_old_ai_company) ||
+ (_current_company < MAX_COMPANIES ||
(_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
}