From a3dd7506d377b1434f913bd65c019eed52b64b6e Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 12 Jan 2009 17:11:45 +0000 Subject: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks --- src/autoslope.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/autoslope.h') diff --git a/src/autoslope.h b/src/autoslope.h index eb0478ccc..204536e87 100644 --- a/src/autoslope.h +++ b/src/autoslope.h @@ -32,14 +32,14 @@ static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slo /** * Tests if autoslope is enabled for _current_company. * - * Autoslope is disabled for town/industry construction and old ai companies. + * Autoslope is disabled for town/industry construction. * * @return true iff autoslope is enabled. */ static inline bool AutoslopeEnabled() { return (_settings_game.construction.autoslope && - ((_current_company < MAX_COMPANIES && !_is_old_ai_company) || + (_current_company < MAX_COMPANIES || (_current_company == OWNER_NONE && _game_mode == GM_EDITOR))); } -- cgit v1.2.3-54-g00ecf