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authorpeter1138 <peter1138@openttd.org>2013-01-23 20:00:00 +0000
committerpeter1138 <peter1138@openttd.org>2013-01-23 20:00:00 +0000
commit13e86568048ebb36b80b6e825a605b31bc641413 (patch)
treeb80843dc17f6c20747440a68d4a116c91de5a3a5 /src/autoreplace_cmd.cpp
parentf563250c0b9fa051d81481d88dbd8767730703d9 (diff)
downloadopenttd-13e86568048ebb36b80b6e825a605b31bc641413.tar.xz
(svn r24939) -Fix: Redraw autoreplace window properly in network games.
Diffstat (limited to 'src/autoreplace_cmd.cpp')
-rw-r--r--src/autoreplace_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/autoreplace_cmd.cpp b/src/autoreplace_cmd.cpp
index 8d981c52a..6afcc48d1 100644
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -766,7 +766,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (flags & DC_EXEC) {
GroupStatistics::UpdateAutoreplace(_current_company);
- SetWindowClassesDirty(GetWindowClassForVehicleType(Engine::Get(old_engine_type)->type));
+ if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
}
if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);