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author | frosch <frosch@openttd.org> | 2009-05-13 21:45:56 +0000 |
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committer | frosch <frosch@openttd.org> | 2009-05-13 21:45:56 +0000 |
commit | 32ecc48ec885b529bedc764b49a9626a9311cdd0 (patch) | |
tree | 9cd39e2b3a020f3ad69a462dc5bbce469d56dfb6 /src/articulated_vehicles.cpp | |
parent | a1addc1d9540b3cd80581d36ac341a1303ce302f (diff) | |
download | openttd-32ecc48ec885b529bedc764b49a9626a9311cdd0.tar.xz |
(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r-- | src/articulated_vehicles.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 6ef5162e9..44c8656f1 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -9,6 +9,7 @@ #include "vehicle_func.h" #include "table/strings.h" +#include "table/sprites.h" static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback. @@ -365,7 +366,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type) u->max_age = 0; u->engine_type = engine_type; u->value = 0; - u->cur_image = 0xAC2; + u->cur_image = SPR_IMG_QUERY; u->random_bits = VehicleRandomBits(); if (flip_image) u->spritenum++; |