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authorMatt Kimber <github@mattkimber.org.uk>2021-01-03 13:32:58 +0000
committerPatric Stout <github@truebrain.nl>2021-01-05 11:42:25 +0100
commit9b28b15e677e0de64fde270f4223daeb401cfcac (patch)
tree879ebd9b98d9ce4e8a45dd38b9033f3da9349080 /src/articulated_vehicles.cpp
parenteeb88e87d8c7b62e0bac94ede44cceee987b8d09 (diff)
downloadopenttd-9b28b15e677e0de64fde270f4223daeb401cfcac.tar.xz
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
Diffstat (limited to 'src/articulated_vehicles.cpp')
-rw-r--r--src/articulated_vehicles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 4f42c6955..bdca9a507 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -439,7 +439,7 @@ void AddArticulatedParts(Vehicle *first)
v->max_age = 0;
v->engine_type = engine_type;
v->value = 0;
- v->sprite_seq.Set(SPR_IMG_QUERY);
+ v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
if (flip_image) v->spritenum++;