From 9b28b15e677e0de64fde270f4223daeb401cfcac Mon Sep 17 00:00:00 2001 From: Matt Kimber Date: Sun, 3 Jan 2021 13:32:58 +0000 Subject: Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods --- src/articulated_vehicles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/articulated_vehicles.cpp') diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 4f42c6955..bdca9a507 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -439,7 +439,7 @@ void AddArticulatedParts(Vehicle *first) v->max_age = 0; v->engine_type = engine_type; v->value = 0; - v->sprite_seq.Set(SPR_IMG_QUERY); + v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); if (flip_image) v->spritenum++; -- cgit v1.2.3-54-g00ecf