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author | yexo <yexo@openttd.org> | 2010-03-18 21:02:20 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-03-18 21:02:20 +0000 |
commit | c4a88ce0225a57243a79e28d133c2ecd884bee68 (patch) | |
tree | 766e1e5469d2c9d2956f5d6c79fd5bba787cf2ca /src/airport.cpp | |
parent | 0eb5709c86f8dbfdcf7f91a178e46be4a1bc53d0 (diff) | |
download | openttd-c4a88ce0225a57243a79e28d133c2ecd884bee68.tar.xz |
(svn r19455) -Codechange: split all airport information in Station to a seperate class
Diffstat (limited to 'src/airport.cpp')
-rw-r--r-- | src/airport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/airport.cpp b/src/airport.cpp index e84250282..d0b810a1d 100644 --- a/src/airport.cpp +++ b/src/airport.cpp @@ -391,7 +391,7 @@ const AirportFTAClass *GetAirport(const byte airport_type) byte GetVehiclePosOnBuild(TileIndex hangar_tile) { const Station *st = Station::GetByTile(hangar_tile); - const AirportFTAClass *apc = st->Airport(); + const AirportFTAClass *apc = st->airport.GetFTA(); /* When we click on hangar we know the tile it is on. By that we know * its position in the array of depots the airport has.....we can search * layout for #th position of depot. Since layout must start with a listing |