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authoryexo <yexo@openttd.org>2010-03-18 21:02:20 +0000
committeryexo <yexo@openttd.org>2010-03-18 21:02:20 +0000
commitc4a88ce0225a57243a79e28d133c2ecd884bee68 (patch)
tree766e1e5469d2c9d2956f5d6c79fd5bba787cf2ca /src/airport.cpp
parent0eb5709c86f8dbfdcf7f91a178e46be4a1bc53d0 (diff)
downloadopenttd-c4a88ce0225a57243a79e28d133c2ecd884bee68.tar.xz
(svn r19455) -Codechange: split all airport information in Station to a seperate class
Diffstat (limited to 'src/airport.cpp')
-rw-r--r--src/airport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/airport.cpp b/src/airport.cpp
index e84250282..d0b810a1d 100644
--- a/src/airport.cpp
+++ b/src/airport.cpp
@@ -391,7 +391,7 @@ const AirportFTAClass *GetAirport(const byte airport_type)
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
{
const Station *st = Station::GetByTile(hangar_tile);
- const AirportFTAClass *apc = st->Airport();
+ const AirportFTAClass *apc = st->airport.GetFTA();
/* When we click on hangar we know the tile it is on. By that we know
* its position in the array of depots the airport has.....we can search
* layout for #th position of depot. Since layout must start with a listing