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authoryexo <yexo@openttd.org>2010-01-02 15:52:29 +0000
committeryexo <yexo@openttd.org>2010-01-02 15:52:29 +0000
commitfe67e85700988303c6e0148fa6212bf3904c8fca (patch)
tree84c8f9073611d231b11fa755b46c051ccc587ade /src/ai
parentea75e7da60300bd0b1913a1a19ea554da21a592c (diff)
downloadopenttd-fe67e85700988303c6e0148fa6212bf3904c8fca.tar.xz
(svn r18687) -Add [NoAI]: AIEngine::IsBuildable to check if you can build a certain engine.
-Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore.
Diffstat (limited to 'src/ai')
-rw-r--r--src/ai/api/ai_changelog.hpp5
-rw-r--r--src/ai/api/ai_engine.cpp8
-rw-r--r--src/ai/api/ai_engine.hpp10
-rw-r--r--src/ai/api/ai_engine.hpp.sq1
-rw-r--r--src/ai/api/ai_group.cpp2
-rw-r--r--src/ai/api/ai_group.hpp2
-rw-r--r--src/ai/api/ai_vehicle.cpp2
-rw-r--r--src/ai/api/ai_vehicle.hpp2
8 files changed, 27 insertions, 5 deletions
diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp
index 0ff70f9b1..af82a18e5 100644
--- a/src/ai/api/ai_changelog.hpp
+++ b/src/ai/api/ai_changelog.hpp
@@ -21,6 +21,7 @@
* API additions:
* \li AIBaseStation
* \li AIBuoyList
+ * \li AIEngine::IsBuildable
* \li AIEventCompanyAskMerger
* \li AIIndustry::GetLastMonthTransportedPercentage
* \li AIOrder::AIOF_GOTO_NEAREST_DEPOT
@@ -81,6 +82,10 @@
* For GetCargoType the first most used cargo type is returned.
* \li AIIndustryType::GetConstructionCost() now returns -1 if the industry is
* neither buildable nor prospectable.
+ * \li AIEngine::IsValidEngine will now return true if you have at least one
+ * vehicle of that type in your company, regardless if it's still buildable
+ * or not. AIEngine::IsBuildable returns only true when you can actually
+ * build an engine.
*
* \b 0.7.5
*
diff --git a/src/ai/api/ai_engine.cpp b/src/ai/api/ai_engine.cpp
index 6416c95ff..157ee825d 100644
--- a/src/ai/api/ai_engine.cpp
+++ b/src/ai/api/ai_engine.cpp
@@ -12,6 +12,7 @@
#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "../../company_func.h"
+#include "../../company_base.h"
#include "../../strings_func.h"
#include "../../settings_type.h"
#include "../../rail.h"
@@ -22,6 +23,13 @@
/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
{
const Engine *e = ::Engine::GetIfValid(engine_id);
+ return e != NULL && (HasBit(e->company_avail, _current_company) || ::Company::Get(_current_company)->num_engines[engine_id] > 0);
+
+}
+
+/* static */ bool AIEngine::IsBuildable(EngineID engine_id)
+{
+ const Engine *e = ::Engine::GetIfValid(engine_id);
return e != NULL && HasBit(e->company_avail, _current_company);
}
diff --git a/src/ai/api/ai_engine.hpp b/src/ai/api/ai_engine.hpp
index 3d213fd3e..431f622c8 100644
--- a/src/ai/api/ai_engine.hpp
+++ b/src/ai/api/ai_engine.hpp
@@ -26,13 +26,21 @@ public:
static const char *GetClassName() { return "AIEngine"; }
/**
- * Checks whether the given engine type is valid and buildable by you.
+ * Checks whether the given engine type is valid. An engine is valid if you
+ * have at least one vehicle of this engine or it's currently buildable.
* @param engine_id The engine to check.
* @return True if and only if the engine type is valid.
*/
static bool IsValidEngine(EngineID engine_id);
/**
+ * Checks whether the given engine type is buildable by you.
+ * @param engine_id The engine to check.
+ * @return True if and only if the engine type is buildable.
+ */
+ static bool IsBuildable(EngineID engine_id);
+
+ /**
* Get the name of an engine.
* @param engine_id The engine to get the name of.
* @pre IsValidEngine(engine_id).
diff --git a/src/ai/api/ai_engine.hpp.sq b/src/ai/api/ai_engine.hpp.sq
index 78f9a1c06..594f7bd5e 100644
--- a/src/ai/api/ai_engine.hpp.sq
+++ b/src/ai/api/ai_engine.hpp.sq
@@ -27,6 +27,7 @@ void SQAIEngine_Register(Squirrel *engine)
SQAIEngine.AddConstructor<void (AIEngine::*)(), 1>(engine, "x");
SQAIEngine.DefSQStaticMethod(engine, &AIEngine::IsValidEngine, "IsValidEngine", 2, ".i");
+ SQAIEngine.DefSQStaticMethod(engine, &AIEngine::IsBuildable, "IsBuildable", 2, ".i");
SQAIEngine.DefSQStaticMethod(engine, &AIEngine::GetName, "GetName", 2, ".i");
SQAIEngine.DefSQStaticMethod(engine, &AIEngine::GetCargoType, "GetCargoType", 2, ".i");
SQAIEngine.DefSQStaticMethod(engine, &AIEngine::CanRefitCargo, "CanRefitCargo", 3, ".ii");
diff --git a/src/ai/api/ai_group.cpp b/src/ai/api/ai_group.cpp
index c9d3795cb..0aad40cf5 100644
--- a/src/ai/api/ai_group.cpp
+++ b/src/ai/api/ai_group.cpp
@@ -114,7 +114,7 @@
/* static */ bool AIGroup::SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new)
{
EnforcePrecondition(false, IsValidGroup(group_id) || group_id == GROUP_ALL);
- EnforcePrecondition(false, AIEngine::IsValidEngine(engine_id_new));
+ EnforcePrecondition(false, AIEngine::IsBuildable(engine_id_new));
return AIObject::DoCommand(0, group_id << 16, (engine_id_new << 16) | engine_id_old, CMD_SET_AUTOREPLACE);
}
diff --git a/src/ai/api/ai_group.hpp b/src/ai/api/ai_group.hpp
index a26c5fb0d..422f2962a 100644
--- a/src/ai/api/ai_group.hpp
+++ b/src/ai/api/ai_group.hpp
@@ -149,7 +149,7 @@ public:
* @param engine_id_old The engine id to start replacing.
* @param engine_id_new The engine id to replace with.
* @pre IsValidGroup(group_id) || group_id == GROUP_ALL.
- * @pre AIEngine.IsValidEngine(engine_id_new).
+ * @pre AIEngine.IsBuildable(engine_id_new).
* @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old).
*/
static bool SetAutoReplace(GroupID group_id, EngineID engine_id_old, EngineID engine_id_new);
diff --git a/src/ai/api/ai_vehicle.cpp b/src/ai/api/ai_vehicle.cpp
index c05f67909..03f39bae6 100644
--- a/src/ai/api/ai_vehicle.cpp
+++ b/src/ai/api/ai_vehicle.cpp
@@ -64,7 +64,7 @@
/* static */ VehicleID AIVehicle::BuildVehicle(TileIndex depot, EngineID engine_id)
{
- EnforcePrecondition(INVALID_VEHICLE, AIEngine::IsValidEngine(engine_id));
+ EnforcePrecondition(INVALID_VEHICLE, AIEngine::IsBuildable(engine_id));
::VehicleType type = ::Engine::Get(engine_id)->type;
diff --git a/src/ai/api/ai_vehicle.hpp b/src/ai/api/ai_vehicle.hpp
index 4041287a7..049ee8ade 100644
--- a/src/ai/api/ai_vehicle.hpp
+++ b/src/ai/api/ai_vehicle.hpp
@@ -300,7 +300,7 @@ public:
* @param engine_id The engine to use for this vehicle.
* @pre The tile at depot has a depot that can build the engine and
* is owned by you.
- * @pre IsValidEngine(engine_id).
+ * @pre AIEngine::IsBuildable(engine_id).
* @exception AIVehicle::ERR_VEHICLE_TOO_MANY
* @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
* @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT