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author | smatz <smatz@openttd.org> | 2008-01-23 13:06:00 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-23 13:06:00 +0000 |
commit | a31ebdb2be267edced3b1fdc3a01034f2fa2d2bb (patch) | |
tree | e6c4a76d16ee84a8229b65ba5067d23ee93232fc /src/ai | |
parent | e35cf20a2360e64bc11f2e1fa282920e73dfdd76 (diff) | |
download | openttd-a31ebdb2be267edced3b1fdc3a01034f2fa2d2bb.tar.xz |
(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/trolly/build.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 44e03cb07..714d80ab8 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -248,6 +248,9 @@ EngineID AiNew_PickVehicle(Player *p) /* Skip vehicles which can't take our cargo type */ if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue; + /* Skip trams */ + if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue; + // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; |