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authorrubidium <rubidium@openttd.org>2009-01-09 22:56:28 +0000
committerrubidium <rubidium@openttd.org>2009-01-09 22:56:28 +0000
commitcda853872aa079139f25fc9492bdb73476c213e0 (patch)
tree378bc97d52ab0658bfed8695d1ce2f01bf572802 /src/ai/trolly
parentc08f520acf61f85f84e9bdb1dad8172d2c29a48b (diff)
downloadopenttd-cda853872aa079139f25fc9492bdb73476c213e0.tar.xz
(svn r14944) -Cleanup: add spaces around some operators
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/build.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index e1f4b9980..0723386f7 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -64,7 +64,7 @@ CommandCost AiNew_Build_Bridge(Company *c, TileIndex tile_a, TileIndex tile_b, b
// Find a good bridgetype (the best money can buy)
bridge_len = GetTunnelBridgeLength(tile_a, tile_b);
type = type2 = 0;
- for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
+ for (bridge_type = MAX_BRIDGES - 1; bridge_type >= 0; bridge_type--) {
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
type2 = type;
type = bridge_type;
@@ -142,7 +142,7 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
while (route_extra[part] == 0) {
// Get the current direction
- dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
+ dir = AiNew_GetRailDirection(route[part - 1], route[part], route[part + 1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;
@@ -191,10 +191,10 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
// Keep it doing till we go an other way
// EnsureNoVehicleOnGround makes sure we don't build on a tile where a vehicle is. This way
// it will wait till the vehicle is gone..
- if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
+ if (route_extra[part - 1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
// Get the current direction
- dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
+ dir = AiNew_GetRoadDirection(route[part - 1], route[part], route[part + 1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;