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authorrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
committerrubidium <rubidium@openttd.org>2007-01-10 18:56:51 +0000
commita7d0cdf95fd8847ab76b35446e1c9b77f8ef1cb7 (patch)
tree1a1c59c13ddb1d152052f3a3a0bcffe4fb531173 /src/ai/trolly
parentce75f6549dd379b506c9f1e9383bd881aa7cf5c7 (diff)
downloadopenttd-a7d0cdf95fd8847ab76b35446e1c9b77f8ef1cb7.tar.xz
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Diffstat (limited to 'src/ai/trolly')
-rw-r--r--src/ai/trolly/pathfinder.cpp27
-rw-r--r--src/ai/trolly/trolly.cpp13
2 files changed, 20 insertions, 20 deletions
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 6ffdf1fec..5ba50ca7f 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -57,7 +57,7 @@ static bool IsRoad(TileIndex tile)
// Check if the current tile is in our end-area
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
{
- const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
+ const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
// It is not allowed to have a station on the end of a bridge or tunnel ;)
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
@@ -82,7 +82,7 @@ static uint AiPathFinder_Hash(uint key1, uint key2)
static void AyStar_AiPathFinder_Free(AyStar *aystar)
{
AyStarMain_Free(aystar);
- free(aystar);
+ delete aystar;
}
@@ -99,7 +99,7 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin
uint x;
uint y;
// Create AyStar
- AyStar *result = malloc(sizeof(AyStar));
+ AyStar *result = new AyStar();
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
// Set the function pointers
result->CalculateG = AyStar_AiPathFinder_CalculateG;
@@ -170,7 +170,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo
// The h-value, simple calculation
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{
- const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
+ const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
int r, r2;
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
@@ -214,7 +214,6 @@ static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *curre
// What tiles are around us.
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
{
- uint i;
int ret;
int dir;
@@ -223,7 +222,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
aystar->num_neighbours = 0;
// Go through all surrounding tiles and check if they are within the limits
- for (i = 0; i < 4; i++) {
+ for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
TileIndex ctile = current->path.node.tile; // Current tile
TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
@@ -238,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (IsTunnel(atile)) {
if (GetTunnelDirection(atile) != i) continue;
} else {
- if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
+ if ((_m[atile].m5 & 1) != DiagDirToAxis(i)) continue;
}
}
}
@@ -246,7 +245,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
// An existing bridge/tunnel... let's test the direction ;)
- if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
+ if ((_m[ctile].m5 & 1) != (i & 1)) continue;
}
}
@@ -254,7 +253,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
// We are a bridge/tunnel, how cool!!
// This means we can only point forward.. get the direction from the user_data
- if (i != (current->path.node.user_data[0] >> 8)) continue;
+ if ((uint)i != (current->path.node.user_data[0] >> 8)) continue;
}
dir = 0;
@@ -371,7 +370,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
-extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
+extern uint GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c
extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
enum {
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
@@ -417,7 +416,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
// Skip if the tile was from a bridge or tunnel
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
if (PathFinderInfo->rail_or_road) {
- r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
+ r = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
@@ -426,7 +425,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
}
} else {
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
- r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
+ r = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
if (r >= 15 || r == 0) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
@@ -452,13 +451,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
// Check if we are going up or down, first for the starting point
// In user_data[0] is at the 8th bit the direction
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
- if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
+ if (GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
// Second for the end point
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
- if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
+ if (GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index 35115a880..855f74c8f 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -794,7 +794,7 @@ static void AiNew_State_FindDepot(Player *p)
for (i=2;i<p->ainew.path_info.route_length-2;i++) {
tile = p->ainew.path_info.route[i];
- for (j = 0; j < 4; j++) {
+ for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
if (IsTileType(t, MP_STREET) &&
@@ -825,7 +825,7 @@ static void AiNew_State_FindDepot(Player *p)
tile = p->ainew.path_info.route[i];
- for (j = 0; j < 4; j++) {
+ for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
TileIndex t = tile + TileOffsByDiagDir(j);
// It may not be placed on the road/rail itself
@@ -901,7 +901,8 @@ static int AiNew_HowManyVehicles(Player *p)
}
// This is because moving 60% is more than we can dream of!
- max_cargo *= 0.6;
+ max_cargo *= 6;
+ max_cargo /= 10;
// We want all the cargo to be gone in a month.. so, we know the cargo it delivers
// we know what the vehicle takes with him, and we know the time it takes him
// to get back here.. now let's do some math!
@@ -1051,7 +1052,7 @@ static void AiNew_State_BuildPath(Player *p)
dir3 = p->ainew.to_direction;
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir1 = TileOffsByDiagDir(dir1);
if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
@@ -1063,7 +1064,7 @@ static void AiNew_State_BuildPath(Player *p)
}
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir2 = TileOffsByDiagDir(dir2);
if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
@@ -1075,7 +1076,7 @@ static void AiNew_State_BuildPath(Player *p)
}
}
- ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
+ ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (!CmdFailed(ret)) {
dir3 = TileOffsByDiagDir(dir3);
if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {