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authorrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
committerrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
commit95f2181a1dbd2ac1276bf3e044d6d9161b96ed50 (patch)
tree94325422edf35b6645a697ffa3bfd15ed090bf01 /src/ai/trolly/trolly.cpp
parent9371ac13078df51aa920ecaa99485b0b4081513a (diff)
downloadopenttd-95f2181a1dbd2ac1276bf3e044d6d9161b96ed50.tar.xz
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Diffstat (limited to 'src/ai/trolly/trolly.cpp')
-rw-r--r--src/ai/trolly/trolly.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index c2e4f577e..2c30b682e 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -1111,7 +1111,7 @@ static void AiNew_State_BuildDepot(Player *p)
}
// There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p)
- if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction)))
+ if (!EnsureNoVehicleOnGround(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction)))
return;
res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC);