From 95f2181a1dbd2ac1276bf3e044d6d9161b96ed50 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 19 Oct 2007 22:46:55 +0000 Subject: (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. --- src/ai/trolly/trolly.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ai/trolly/trolly.cpp') diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index c2e4f577e..2c30b682e 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1111,7 +1111,7 @@ static void AiNew_State_BuildDepot(Player *p) } // There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p) - if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction))) + if (!EnsureNoVehicleOnGround(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction))) return; res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC); -- cgit v1.2.3-70-g09d2