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authorfrosch <frosch@openttd.org>2008-09-15 19:55:00 +0000
committerfrosch <frosch@openttd.org>2008-09-15 19:55:00 +0000
commitbffc5717bcdf5a18e4f1db6db8b2bcebef560a52 (patch)
treea924933099c6af82fb1144ddb37c19cc08b060e1 /src/ai/default/default.cpp
parent1266b1a73f4197e3bf4d2cc0e09e9e667d7c640e (diff)
downloadopenttd-bffc5717bcdf5a18e4f1db6db8b2bcebef560a52.tar.xz
(svn r14335) -Codechange: Remove some magic numbers.
Diffstat (limited to 'src/ai/default/default.cpp')
-rw-r--r--src/ai/default/default.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 105f43b52..6b26622cf 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -2045,7 +2045,7 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
}
// Is building a (rail)bridge possible at this place (type doesn't matter)?
- if (CmdFailed(DoCommand(tile_new, tile, 0 | _players_ai[arf->player->index].railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) {
+ if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) {
return;
}
AiBuildRailRecursive(arf, tile_new, dir2);
@@ -2231,13 +2231,13 @@ static void AiBuildRailConstruct(Player *p)
int i;
for (i = MAX_BRIDGES - 1; i != 0; i--) {
if (CheckBridge_Stuff(i, bridge_len)) {
- CommandCost cost = DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
+ CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE);
if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break;
}
}
/* Build it */
- DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
+ DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
}
_players_ai[p->index].cur_tile_a = t2;
@@ -2954,7 +2954,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
}
// Is building a (rail)bridge possible at this place (type doesn't matter)?
- if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE)))
+ if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE)))
return;
AiBuildRoadRecursive(arf, tile_new, dir2);
@@ -3112,13 +3112,13 @@ do_some_terraform:
* unnecessary to check for worse bridge (i=0), since AI will always build that */
for (i = MAX_BRIDGES - 1; i != 0; i--) {
if (CheckBridge_Stuff(i, bridge_len)) {
- CommandCost cost = DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
+ CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE);
if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break;
}
}
/* Build it */
- DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
+ DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
}
_players_ai[p->index].cur_tile_a = t2;