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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_vehicle.hpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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+/* $Id$ */
+
+/** @file ai_vehicle.hpp Everything to query and build vehicles. */
+
+#ifndef AI_VEHICLE_HPP
+#define AI_VEHICLE_HPP
+
+#include "ai_object.hpp"
+#include "ai_error.hpp"
+#include "ai_road.hpp"
+#include "ai_order.hpp"
+
+/**
+ * Class that handles all vehicle related functions.
+ */
+class AIVehicle : public AIObject {
+public:
+ static const char *GetClassName() { return "AIVehicle"; }
+
+ /**
+ * All vehicle related error messages.
+ */
+ enum ErrorMessages {
+ /** Base for vehicle related errors */
+ ERR_VEHICLE_BASE = AIError::ERR_CAT_VEHICLE << AIError::ERR_CAT_BIT_SIZE,
+
+ /** Too many vehicles in the game, can't build any more. */
+ ERR_VEHICLE_TOO_MANY, // [STR_00E1_TOO_MANY_VEHICLES_IN_GAME]
+
+ /** Vehicle is not available */
+ ERR_VEHICLE_NOT_AVAILABLE, // [STR_AIRCRAFT_NOT_AVAILABLE, STR_ROAD_VEHICLE_NOT_AVAILABLE, STR_SHIP_NOT_AVAILABLE, STR_RAIL_VEHICLE_NOT_AVAILABLE]
+
+ /** Vehicle can't be build due to game settigns */
+ ERR_VEHICLE_BUILD_DISABLED, // [STR_A008_CAN_T_BUILD_AIRCRAFT, STR_980D_CAN_T_BUILD_SHIP, STR_9009_CAN_T_BUILD_ROAD_VEHICLE, STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE]
+
+ /** Vehicle can't be build in the selected depot */
+ ERR_VEHICLE_WRONG_DEPOT, // [STR_DEPOT_WRONG_DEPOT_TYPE]
+
+ /** Vehicle can't return to the depot */
+ ERR_VEHICLE_CANNOT_SEND_TO_DEPOT, // [STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT, STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT, STR_9819_CAN_T_SEND_SHIP_TO_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO]
+
+ /** Vehicle can't start / stop */
+ ERR_VEHICLE_CANNOT_START_STOP, // [STR_883B_CAN_T_STOP_START_TRAIN, STR_9015_CAN_T_STOP_START_ROAD_VEHICLE, STR_9818_CAN_T_STOP_START_SHIP, STR_A016_CAN_T_STOP_START_AIRCRAFT]
+
+ /** Vehicle can't turn */
+ ERR_VEHICLE_CANNOT_TURN, // [STR_8869_CAN_T_REVERSE_DIRECTION, STR_9033_CAN_T_MAKE_VEHICLE_TURN]
+
+ /** Vehicle can't be refit */
+ ERR_VEHICLE_CANNOT_REFIT, // [STR_RAIL_CAN_T_REFIT_VEHICLE, STR_REFIT_ROAD_VEHICLE_CAN_T, STR_9841_CAN_T_REFIT_SHIP, STR_A042_CAN_T_REFIT_AIRCRAFT]
+
+ /** Vehicle is destroyed */
+ ERR_VEHICLE_IS_DESTROYED, // [STR_CAN_T_REFIT_DESTROYED_VEHICLE, STR_CAN_T_SELL_DESTROYED_VEHICLE]
+
+ /** Vehicle is not in a depot */
+ ERR_VEHICLE_NOT_IN_DEPOT, // [STR_A01B_AIRCRAFT_MUST_BE_STOPPED, STR_9013_MUST_BE_STOPPED_INSIDE, STR_TRAIN_MUST_BE_STOPPED, STR_980B_SHIP_MUST_BE_STOPPED_IN]
+
+ /** Vehicle is flying */
+ ERR_VEHICLE_IN_FLIGHT, // [STR_A017_AIRCRAFT_IS_IN_FLIGHT]
+
+ /** Vehicle is without power */
+ ERR_VEHCILE_NO_POWER, // [STR_TRAIN_START_NO_CATENARY]
+
+ };
+
+ /**
+ * The type of a vehicle available in the game. Trams for example are
+ * road vehicles, as maglev is a rail vehicle.
+ */
+ enum VehicleType {
+ /* Order IS important, as it now matches the internal state of the game for vehicle type */
+ VEHICLE_RAIL, //!< Rail type vehicle.
+ VEHICLE_ROAD, //!< Road type vehicle (bus / truck).
+ VEHICLE_WATER, //!< Water type vehicle.
+ VEHICLE_AIR, //!< Air type vehicle.
+ VEHICLE_INVALID = 0xFF, //!< Invalid vehicle type.
+ };
+
+ /**
+ * The different states a vehicle can be in.
+ */
+ enum VehicleState {
+ VS_RUNNING, //!< The vehicle is currently running.
+ VS_STOPPED, //!< The vehicle is stopped manually.
+ VS_IN_DEPOT, //!< The vehicle is stopped in the depot.
+ VS_AT_STATION, //!< The vehicle is stopped at a station and is currently loading or unloading.
+ VS_BROKEN, //!< The vehicle has broken down and will start running again in a while.
+ VS_CRASHED, //!< The vehicle is crashed (and will never run again).
+
+ VS_INVALID = 0xFF, //!< An invalid vehicle state.
+ };
+
+ /**
+ * Checks whether the given vehicle is valid and owned by you.
+ * @param vehicle_id The vehicle to check.
+ * @return True if and only if the vehicle is valid.
+ */
+ static bool IsValidVehicle(VehicleID vehicle_id);
+
+ /**
+ * Get the number of wagons a vehicle has.
+ * @param vehicle_id The vehicle to get the number of wagons from.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The number of wagons the vehicle has.
+ */
+ static int32 GetNumWagons(VehicleID vehicle_id);
+
+ /**
+ * Set the name of a vehicle.
+ * @param vehicle_id The vehicle to set the name for.
+ * @param name The name for the vehicle.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre 'name' must have at least one character.
+ * @pre 'name' must have at most 30 characters.
+ * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
+ * @return True if and only if the name was changed.
+ */
+ static bool SetName(VehicleID vehicle_id, const char *name);
+
+ /**
+ * Get the name of a vehicle.
+ * @param vehicle_id The vehicle to get the name of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The name the vehicle has.
+ */
+ static const char *GetName(VehicleID vehicle_id);
+
+ /**
+ * Get the current location of a vehicle.
+ * @param vehicle_id The vehicle to get the location of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The tile the vehicle is currently on.
+ */
+ static TileIndex GetLocation(VehicleID vehicle_id);
+
+ /**
+ * Get the engine-type of a vehicle.
+ * @param vehicle_id The vehicle to get the engine-type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The engine type the vehicle has.
+ */
+ static EngineID GetEngineType(VehicleID vehicle_id);
+
+ /**
+ * Get the engine-type of a wagon.
+ * @param vehicle_id The vehicle to get the engine-type of.
+ * @param wagon The wagon in the vehicle to get the engine-type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @return The engine type the vehicle has.
+ */
+ static EngineID GetWagonEngineType(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Get the unitnumber of a vehicle.
+ * @param vehicle_id The vehicle to get the unitnumber of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The unitnumber the vehicle has.
+ */
+ static int32 GetUnitNumber(VehicleID vehicle_id);
+
+ /**
+ * Get the current age of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetAge(VehicleID vehicle_id);
+
+ /**
+ * Get the current age of a second (or third, etc.) engine in a train vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @param wagon The wagon in the vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @return The current age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetWagonAge(VehicleID vehicle_id, int wagon);
+
+ /**
+ * Get the maximum age of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The maximum age the vehicle has.
+ * @note The age is in days.
+ */
+ static int32 GetMaxAge(VehicleID vehicle_id);
+
+ /**
+ * Get the age a vehicle has left (maximum - current).
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The age the vehicle has left.
+ * @note The age is in days.
+ */
+ static int32 GetAgeLeft(VehicleID vehicle_id);
+
+ /**
+ * Get the current speed of a vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current speed of the vehicle.
+ * @note Speed is in km/h.
+ */
+ static int32 GetCurrentSpeed(VehicleID vehicle_id);
+
+ /**
+ * Get the current state of a vehicle.
+ * @param vehicle_id The vehicle to get the state of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current state of the vehicle.
+ */
+ static VehicleState GetState(VehicleID vehicle_id);
+
+ /**
+ * Get the running cost of this vehicle.
+ * @param vehicle_id The vehicle to get the age of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The running cost of the vehicle per year.
+ * @note Cost is per year; divide by 364 to get per day.
+ * @note This is not equal to AIEngine::GetRunningCost for Trains, because
+ * wagons and second engines can add up in the calculation too.
+ */
+ static Money GetRunningCost(VehicleID vehicle_id);
+
+ /**
+ * Get the current profit of a vehicle.
+ * @param vehicle_id The vehicle to get the profit of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The current profit the vehicle has.
+ */
+ static Money GetProfitThisYear(VehicleID vehicle_id);
+
+ /**
+ * Get the profit of last year of a vehicle.
+ * @param vehicle_id The vehicle to get the profit of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The profit the vehicle had last year.
+ */
+ static Money GetProfitLastYear(VehicleID vehicle_id);
+
+
+ /**
+ * Get the current value of a vehicle.
+ * @param vehicle_id The vehicle to get the value of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The value the vehicle currently has (the amount you should get
+ * when you would sell the vehicle right now).
+ */
+ static Money GetCurrentValue(VehicleID vehicle_id);
+
+ /**
+ * Get the type of vehicle.
+ * @param vehicle_id The vehicle to get the type of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return The vehicle type.
+ */
+ static AIVehicle::VehicleType GetVehicleType(VehicleID vehicle_id);
+
+ /**
+ * Get the RoadType of the vehicle.
+ * @param vehicle_id The vehicle to get the RoadType of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD.
+ * @return The RoadType the vehicle has.
+ */
+ static AIRoad::RoadType GetRoadType(VehicleID vehicle_id);
+
+ /**
+ * Check if a vehicle is in a depot.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return True if and only if the vehicle is in a depot.
+ */
+ static bool IsInDepot(VehicleID vehicle_id);
+
+ /**
+ * Check if a vehicle is in a depot and stopped.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @return True if and only if the vehicle is in a depot and stopped.
+ */
+ static bool IsStoppedInDepot(VehicleID vehicle_id);
+
+ /**
+ * Builds a vehicle with the given engine at the given depot.
+ * @param depot The depot where the vehicle will be build.
+ * @param engine_id The engine to use for this vehicle.
+ * @pre The tile at depot has a depot that can build the engine and
+ * is owned by you.
+ * @pre IsValidEngine(engine_id).
+ * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
+ * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
+ * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
+ * @return The VehicleID of the new vehicle, or an invalid VehicleID when
+ * it failed. Check the return value using IsValidVehicle. In test-mode
+ * 0 is returned if it was successful; any other value indicates failure.
+ * @note In Test Mode it means you can't assign orders yet to this vehicle,
+ * as the vehicle isn't really built yet. Build it for real first before
+ * assigning orders.
+ */
+ static VehicleID BuildVehicle(TileIndex depot, EngineID engine_id);
+
+ /**
+ * Clones a vehicle at the given depot, copying or cloning it's orders.
+ * @param depot The depot where the vehicle will be build.
+ * @param vehicle_id The vehicle to use as example for the new vehicle.
+ * @param share_orders Should the orders be copied or shared?
+ * @pre The tile 'depot' has a depot on it, allowing 'vehicle_id'-type vehicles.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_TOO_MANY
+ * @exception AIVehicle::ERR_VEHICLE_BUILD_DISABLED
+ * @exception AIVehicle::ERR_VEHICLE_WRONG_DEPOT
+ * @return The VehicleID of the new vehicle, or an invalid VehicleID when
+ * it failed. Check the return value using IsValidVehicle. In test-mode
+ * 0 is returned if it was successful; any other value indicates failure.
+ */
+ static VehicleID CloneVehicle(TileIndex depot, VehicleID vehicle_id, bool share_orders);
+
+ /**
+ * Move a wagon after another wagon.
+ * @param source_vehicle_id The vehicle to move a wagon away from.
+ * @param source_wagon The wagon in source_vehicle to move.
+ * @param move_attached_wagons Also move all wagons attached to the wagon to move.
+ * @param dest_vehicle_id The vehicle to move the wagon to, or -1 to create a new vehicle.
+ * @param dest_wagon The wagon in dest_vehicle to place source_wagon after.
+ * @pre IsValidVehicle(source_vehicle_id).
+ * @pre source_wagon < GetNumWagons(source_vehicle_id).
+ * @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
+ * @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL.
+ * @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL.
+ * @return Whether or not moving the wagon(s) succeeded.
+ */
+ static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, bool move_attached_wagons, int dest_vehicle_id, int dest_wagon);
+
+ /**
+ * Gets the capacity of the given vehicle when refited to the given cargo type.
+ * @param vehicle_id The vehicle to refit.
+ * @param cargo The cargo to refit to.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @return The capacity the vehicle will have when refited.
+ */
+ static int GetRefitCapacity(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Refits a vehicle to the given cargo type.
+ * @param vehicle_id The vehicle to refit.
+ * @param cargo The cargo to refit to.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_REFIT
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the refit succeeded.
+ */
+ static bool RefitVehicle(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Sells the given vehicle.
+ * @param vehicle_id The vehicle to sell.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the vehicle has been sold.
+ */
+ static bool SellVehicle(VehicleID vehicle_id);
+
+ /**
+ * Sells the given wagon from the vehicle.
+ * @param vehicle_id The vehicle to sell a wagon from.
+ * @param wagon The wagon to sell.
+ * @param sell_attached_wagons Sell all wagons attached to the one we want to sell.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre wagon < GetNumWagons(vehicle_id).
+ * @pre You must own the vehicle.
+ * @pre The vehicle must be stopped in the depot.
+ * @exception AIVehicle::ERR_VEHICLE_IS_DESTROYED
+ * @exception AIVehicle::ERR_VEHICLE_NOT_IN_DEPOT
+ * @return True if and only if the wagon(s) has been sold.
+ */
+ static bool SellWagon(VehicleID vehicle_id, int wagon, bool sell_attached_wagons);
+
+ /**
+ * Sends the given vehicle to a depot.
+ * @param vehicle_id The vehicle to send to a depot.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_SEND_TO_DEPOT
+ * @return True if and only if the vehicle has been sent to a depot.
+ */
+ static bool SendVehicleToDepot(VehicleID vehicle_id);
+
+ /**
+ * Starts or stops the given vehicle depending on the current state.
+ * @param vehicle_id The vehicle to start/stop.
+ * @pre IsValidVehicle(vehicle_id).
+ * @exception AIVehicle::ERR_VEHICLE_CANNOT_START_STOP
+ * @exception (For aircraft only): AIVehicle::ERR_VEHICLE_IN_FLIGHT
+ * @exception (For trains only): AIVehicle::ERR_VEHICLE_NO_POWER
+ * @return True if and only if the vehicle has been started or stopped.
+ */
+ static bool StartStopVehicle(VehicleID vehicle_id);
+
+ /**
+ * Skips the current order of the given vehicle.
+ * @param vehicle_id The vehicle to skip the order for.
+ * @param order_position The selected order to which we want to skip.
+ * @pre IsValidVehicleOrder(vehicle_id, order_position).
+ * @return True if and only if the order has been skipped.
+ */
+ static bool SkipToVehicleOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position);
+
+ /**
+ * Turn the given vehicle so it'll drive the other way.
+ * @param vehicle_id The vehicle to turn.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL.
+ * @return True if and only if the vehicle has started to turn.
+ * @note Vehicles cannot always be reversed. For example busses and trucks need to be running
+ * and not be inside a depot.
+ */
+ static bool ReverseVehicle(VehicleID vehicle_id);
+
+ /**
+ * Get the maximum amount of a specific cargo the given vehicle can transport.
+ * @param vehicle_id The vehicle to get the capacity of.
+ * @param cargo The cargo to get the capacity for.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @return The maximum amount of the given cargo the vehicle can transport.
+ */
+ static int32 GetCapacity(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Get the length of a the total vehicle in 1/16's of a tile.
+ * @param vehicle_id The vehicle to get the length of.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_RAIL.
+ * @return The length of the engine.
+ */
+ static int GetLength(VehicleID vehicle_id);
+
+ /**
+ * Get the amount of a specific cargo the given vehicle transports.
+ * @param vehicle_id The vehicle to get the load amount of.
+ * @param cargo The cargo to get the load amount for.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre AICargo::IsValidCargo(cargo).
+ * @return The amount of the given cargo the vehicle currently transports.
+ */
+ static int32 GetCargoLoad(VehicleID vehicle_id, CargoID cargo);
+
+ /**
+ * Get the group of a given vehicle.
+ * @param vehicle_id The vehicle to get the group from.
+ * @return The group of the given vehicle.
+ */
+ static GroupID GetGroupID(VehicleID vehicle_id);
+
+ /**
+ * Check if the vehicle is articulated.
+ * @param vehicle_id The vehicle to check.
+ * @pre IsValidVehicle(vehicle_id).
+ * @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL.
+ * @return True if the vehicle is articulated.
+ */
+ static bool IsArticulated(VehicleID vehicle_id);
+};
+
+#endif /* AI_VEHICLE_HPP */