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authoralberth <alberth@openttd.org>2010-10-30 17:51:07 +0000
committeralberth <alberth@openttd.org>2010-10-30 17:51:07 +0000
commit7e48d85104549cbb3604aa7eb262b922dbc3f640 (patch)
tree0afba23f2fce7664320853c8deaaf293b8363e16 /src/ai/api/ai_types.hpp
parentca8d55ebcd368998aac4a46f8697a5c4585df66d (diff)
downloadopenttd-7e48d85104549cbb3604aa7eb262b922dbc3f640.tar.xz
(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
Diffstat (limited to 'src/ai/api/ai_types.hpp')
-rw-r--r--src/ai/api/ai_types.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp
index 7308a0452..e1f76bcc0 100644
--- a/src/ai/api/ai_types.hpp
+++ b/src/ai/api/ai_types.hpp
@@ -12,7 +12,7 @@
*
* IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009,
* while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive.
- * Also note, that some IDs are static and never change, while others are allocated dynamically and might be
+ * Also note that some IDs are static and never change, while others are allocated dynamically and might be
* reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time.
*
* <table>