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authortruebrain <truebrain@openttd.org>2011-11-29 23:31:55 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:31:55 +0000
commit0f9954ec1bfa95e487fa709cb64e01deb0e3cba8 (patch)
treeced3cb6f5a9d3206086f6ec4fb92f8cc35ec1d62 /src/ai/api/ai_info_docs.hpp
parent7158aaea3100fbae72c75645800592117375f897 (diff)
downloadopenttd-0f9954ec1bfa95e487fa709cb64e01deb0e3cba8.tar.xz
(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)
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-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
-
-/* This file exists purely for doxygen purposes. */
-
-/**
- * 'Abstract' class of the class AIs/AI libraries use to register themselves.
- *
- * @note This class is not part of the API. It is purely to document what
- * AIs must or can implemented to provide information to OpenTTD to
- * base configuring/starting/loading the AI on.
- *
- * @note The required functions are also needed for AI Libraries. As such
- * the information here can be used for libraries, but the information
- * will not be shown in the GUI except for error/debug messages.
- */
-class AIInfo {
-public:
- /**
- * Gets the author name to be shown in the 'Available AIs' window.
- *
- * @return The author name of the AI.
- * @note This function is required.
- */
- string GetAuthor();
-
- /**
- * Gets the AIs name. This is shown in the 'Available AIs' window
- * and at all other places where the AI is mentioned, like the debug
- * window or OpenTTD's help message. The name is used to uniquely
- * identify an AI within OpenTTD and this name is used in savegames
- * and the configuration file.
- *
- * @return The name of the AI.
- * @note This function is required.
- */
- string GetName();
-
- /**
- * Gets a 4 ASCII character short name of the AI to uniquely
- * identify it from other AIs. The short name is primarily
- * used as unique identifier for the content system.
- * The content system uses besides the short name also the
- * MD5 checksum of all the source files to uniquely identify
- * a specific version of the AI.
- *
- * The short name must consist of precisely four ASCII
- * characters, or more precisely four non-zero bytes.
- *
- * @return The name of the AI.
- * @note This function is required.
- */
- string GetShortName();
-
- /**
- * Gets the description to be shown in the 'Available AIs' window.
- *
- * @return The description for the AI.
- * @note This function is required.
- */
- string GetDescription();
-
- /**
- * Gets the version of the AI. This is a number to (in theory)
- * uniquely identify the versions of an AI. Generally the
- * 'instance' of an AI with the highest version is chosen to
- * be loaded.
- *
- * When OpenTTD finds, during starting, a duplicate AI with the
- * same version number one is randomly chosen. So it is
- * important that this number is regularly updated/incremented.
- *
- * @return The version number of the AI.
- * @note This function is required.
- */
- int GetVersion();
-
- /**
- * Gets the lowest version of the AI that OpenTTD can still load
- * the savegame of. In other words, from which version until this
- * version can the AI load the savegames.
- *
- * If this function does not exist OpenTTD assumes it can only
- * load savegames of this version. As such it will not upgrade
- * to this version upon load.
- *
- * @return The lowest version number we load the savegame data.
- * @note This function is optional.
- */
- int MinVersionToLoad();
-
- /**
- * Gets the development/release date of the AI.
- *
- * The intention of this is to give the user an idea how old the
- * AI is and whether there might be a newer version.
- *
- * @return The development/release date for the AI.
- * @note This function is required.
- */
- string GetDate();
-
- /**
- * Can this AI be used as random AI?
- *
- * The idea behind this function is to 'forbid' highly
- * competitive or other special AIs from running in games unless
- * the user explicitly selects the AI to be loaded. This to
- * try to prevent users from complaining that the AI is too
- * aggressive or does not build profitable routes.
- *
- * If this function does not exist OpenTTD assumes the AI can
- * be used as random AI. As such it will be randomly chosen.
- *
- * @return True if the AI can be used as random AI.
- * @note This function is optional.
- */
- bool UseAsRandomAI();
-
- /**
- * Gets the name of main class of the AI so OpenTTD knows
- * what class to instantiate.
- *
- * @return The class name of the AI.
- * @note This function is required.
- */
- string CreateInstance();
-
- /**
- * Gets the API version this AI is written for. If this function
- * does not exist API compatability with version 0.7 is assumed.
- * If the function returns something OpenTTD does not understand,
- * for example a newer version or a string that is not a version,
- * the AI will not be loaded.
- *
- * Although in the future we might need to make a separate
- * compatability 'wrapper' for a specific version of OpenTTD, for
- * example '0.7.1', we will use only the major and minor number
- * and not the bugfix number as valid return for this function.
- *
- * Valid return values are:
- * - "0.7"
- * - "1.0"
- * - "1.1"
- * - "1.2"
- *
- * @return The version this AI is compatible with.
- * @note This function is optional.
- */
- string GetAPIVersion();
-
- /**
- * Gets the URL to be shown in the 'this AI has crashed' message
- * and in the 'Available AIs' window. If this function does not
- * exist no URL will be shown.
- *
- * This function purely exists to redirect users of the AI to the
- * right place on the internet to discuss the AI and report bugs
- * of this AI.
- *
- * @return The URL to show.
- * @note This function is optional.
- */
- string GetURL();
-
- /**
- * Gets the settings that OpenTTD shows in the "AI Parameters" window
- * so the user can customize the AI. This is a special function that
- * doesn't need to return anything. Instead you can call AddSetting
- * and AddLabels here.
- *
- * @note This function is optional.
- */
- void GetSettings();
-
- /** Miscellaneous flags for AI settings. */
- enum AIConfigFlags {
- AICONFIG_NONE, ///< Normal setting.
- AICONFIG_RANDOM, ///< When randomizing the AI, pick any value between min_value and max_value.
- AICONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
- AICONFIG_INGAME, ///< This setting can be changed while the AI is running.
- AICONFIG_AI_DEVELOPER, ///< This setting will only be visible when the ai development tools are active.
- };
-
- /**
- * Add a user configurable setting for this AI. You can call this
- * as many times as you have settings.
- * @param setting_description A table with all information about a
- * single setting. The table should have the following name/value pairs:
- * - name The name of the setting, this is used in openttd.cfg to
- * store the current configuration of AIs. Required.
- * - description A single line describing the setting. Required.
- * - min_value The minimum value of this setting. Required for integer
- * settings and not allowed for boolean settings.
- * - max_value The maximum value of this setting. Required for integer
- * settings and not allowed for boolean settings.
- * - easy_value The default value if the easy difficulty level
- * is selected. Required.
- * - medium_value The default value if the medium difficulty level
- * is selected. Required.
- * - hard_value The default value if the hard difficulty level
- * is selected. Required.
- * - custom_value The default value if the custom difficulty level
- * is selected. Required.
- * - random_deviation If this property has a nonzero value, then the
- * actual value of the setting in game will be
- * user_configured_value + random(-random_deviation, random_deviation).
- * Not allowed if the AICONFIG_RANDOM flag is set, otherwise optional.
- * - step_size The increase/decrease of the value every time the user
- * clicks one of the up/down arrow buttons. Optional, default is 1.
- * - flags Bitmask of some flags, see AIConfigFlags. Required.
- *
- * @note This is a function provided by OpenTTD, you don't have to
- * include it in your AI but should just call it from GetSettings.
- */
- void AddSetting(table setting_description);
-
- /**
- * Add labels for the values of a setting. Instead of a number the
- * user will see the corresponding name.
- * @param setting_name The name of the setting.
- * @param value_names A table that maps values to names. The first
- * character of every identifier is ignored and the rest should
- * be the an integer of the value you define a name for. The value
- * is a short description of that value.
- * To define labels for a setting named "competition_level" you could
- * for example call it like this:
- * AddLabels("competition_level", {_0 = "no competition", _1 = "some competition",
- * _2 = "a lot of competition"});
- *
- * @note This is a function provided by OpenTTD, you don't have to
- * include it in your AI but should just call it from GetSettings.
- */
- void AddLabels(const char *setting_name, table value_names);
-};