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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | c2406cd42d481a697602b430111a9e59af61660f (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_base.hpp | |
parent | ec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff) | |
download | openttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_base.hpp')
-rw-r--r-- | src/ai/api/ai_base.hpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/ai/api/ai_base.hpp b/src/ai/api/ai_base.hpp new file mode 100644 index 000000000..9a3aad742 --- /dev/null +++ b/src/ai/api/ai_base.hpp @@ -0,0 +1,71 @@ +/* $Id$ */ + +/** @file ai_base.hpp Everything to query basic things. */ + +#ifndef AI_BASE_HPP +#define AI_BASE_HPP + +#include "ai_object.hpp" + +/** + * Class that handles some basic functions. + * + * @note The random functions are not called Random and RandomRange, because + * RANDOM_DEBUG does some tricky stuff, which messes with those names. + * @note In MP we cannot use Random because that will cause desyncs (AIs are + * ran on the server only, not on all clients). This means that + * we use InteractiveRandom in MP. Rand() takes care of this for you. + */ +class AIBase : public AIObject { +public: + static const char *GetClassName() { return "AIBase"; } + + /** + * Get a random value. + * @return A random value between 0 and MAX(uint32). + */ + static uint32 Rand(); + + /** + * Get a random value. + * @param unused_param This param is not used, but is needed to work with lists. + * @return A random value between 0 and MAX(uint32). + */ + static uint32 RandItem(int unused_param); + + /** + * Get a random value in a range. + * @param max The first number this function will never return (the maximum it returns is max - 1). + * @return A random value between 0 .. max - 1. + */ + static uint RandRange(uint max); + + /** + * Get a random value in a range. + * @param unused_param This param is not used, but is needed to work with lists. + * @param max The first number this function will never return (the maximum it returns is max - 1). + * @return A random value between 0 .. max - 1. + */ + static uint RandRangeItem(int unused_param, uint max); + + /** + * Returns approximatelly 'out' times true when called 'max' times. + * After all, it is a random function. + * @param out How many times it should return true. + * @param max Out of this many times. + * @return True if the chance worked out. + */ + static bool Chance(uint out, uint max); + + /** + * Returns approximatelly 'out' times true when called 'max' times. + * After all, it is a random function. + * @param unused_param This param is not used, but is needed to work with lists. + * @param out How many times it should return true. + * @param max Out of this many times. + * @return True if the chance worked out. + */ + static bool ChanceItem(int unused_param, uint out, uint max); +}; + +#endif /* AI_BASE_HPP */ |