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authorfrosch <frosch@openttd.org>2012-12-05 19:35:38 +0000
committerfrosch <frosch@openttd.org>2012-12-05 19:35:38 +0000
commite43bf5dabdb4a62b4e6b6812db422b962b4eaaf1 (patch)
tree6701005ef52a18c62ca5f79f3d34d130cc92418d /src/ai/ai_config.cpp
parent22dc45738d2a3a9634693e43dbbf95d948142b83 (diff)
downloadopenttd-e43bf5dabdb4a62b4e6b6812db422b962b4eaaf1.tar.xz
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
Diffstat (limited to 'src/ai/ai_config.cpp')
-rw-r--r--src/ai/ai_config.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index 295495457..7241eab0a 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -80,7 +80,7 @@ int AIConfig::GetSetting(const char *name) const
{
if (this->info == NULL) {
SettingValueList::const_iterator it = this->settings.find(name);
- if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
+ if (it == this->settings.end()) {
assert(strcmp("start_date", name) == 0);
switch (GetGameSettings().difficulty.diff_level) {
case SP_EASY: return AI::START_NEXT_EASY;