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authorrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
commit4625695653c3c0be16b61b640c206c557af9ec7b (patch)
treed480693e848eb121add7037faa150875d750cc98 /src/ai/ai.cpp
parent6ea832ec7cbd572c72e96a179bb8c744834ee2e7 (diff)
downloadopenttd-4625695653c3c0be16b61b640c206c557af9ec7b.tar.xz
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r--src/ai/ai.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index 5e7330eb1..e48c8ef00 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -154,7 +154,7 @@ static void AI_RunTick(PlayerID player)
Player *p = GetPlayer(player);
_current_player = player;
- if (_patches.ainew_active) {
+ if (_settings.ai.ainew_active) {
AiNewDoGameLoop(p);
} else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
@@ -178,7 +178,7 @@ void AI_RunGameLoop()
if (!_ai.enabled) return;
/* Don't do anything if we are a network-client, or the AI has been disabled */
- if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
+ if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return;
/* New tick */
_ai.tick++;