From 4625695653c3c0be16b61b640c206c557af9ec7b Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 25 May 2008 19:17:03 +0000 Subject: (svn r13251) -Codechange: rename _patches to _settings as that is more logic. -Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. --- src/ai/ai.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ai/ai.cpp') diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 5e7330eb1..e48c8ef00 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -154,7 +154,7 @@ static void AI_RunTick(PlayerID player) Player *p = GetPlayer(player); _current_player = player; - if (_patches.ainew_active) { + if (_settings.ai.ainew_active) { AiNewDoGameLoop(p); } else { /* Enable all kind of cheats the old AI needs in order to operate correctly... */ @@ -178,7 +178,7 @@ void AI_RunGameLoop() if (!_ai.enabled) return; /* Don't do anything if we are a network-client, or the AI has been disabled */ - if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return; + if (_networking && (!_network_server || !_settings.ai.ai_in_multiplayer)) return; /* New tick */ _ai.tick++; -- cgit v1.2.3-54-g00ecf