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author | Darkvater <Darkvater@openttd.org> | 2005-04-24 21:44:45 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-04-24 21:44:45 +0000 |
commit | e9f8449d5529e678f0155a69bf22810957125f24 (patch) | |
tree | 36c4fec15cf9ecae7501427037ae46c118a36e27 /spritecache.c | |
parent | adaf7832d4c46624c16abff3b49cbe8217981b54 (diff) | |
download | openttd-e9f8449d5529e678f0155a69bf22810957125f24.tar.xz |
(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
Diffstat (limited to 'spritecache.c')
-rw-r--r-- | spritecache.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/spritecache.c b/spritecache.c index af63ef8c3..125b1e906 100644 --- a/spritecache.c +++ b/spritecache.c @@ -70,7 +70,7 @@ typedef struct MD5File { } MD5File; typedef struct FileList { - const MD5File basic[4]; // grf files that always have to be loaded + const MD5File basic[5]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; |