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authorbjarni <bjarni@openttd.org>2006-02-12 14:31:33 +0000
committerbjarni <bjarni@openttd.org>2006-02-12 14:31:33 +0000
commit8744075a6cb64578f7e255220d76b77b26eb1a45 (patch)
tree69d0102238a85f5bd3d34ca4d93e1973a70ab771 /spritecache.c
parent0dfc0ea76b079af9e84846848f348f0f717ab4a7 (diff)
downloadopenttd-8744075a6cb64578f7e255220d76b77b26eb1a45.tar.xz
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
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