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authorPatric Stout <truebrain@openttd.org>2019-03-10 16:32:30 +0100
committerPatric Stout <truebrain@openttd.org>2019-03-11 10:16:00 +0100
commit634d1f16b22a18b6bbc0c83ac36003efeee2671f (patch)
tree45794d2a87c40d4d682c15223e6679f98a7775eb /source.list
parentc09c94378c4403492f43792fe61477a3eb31dc23 (diff)
downloadopenttd-634d1f16b22a18b6bbc0c83ac36003efeee2671f.tar.xz
Codechange: fix indentation of source.list
Diffstat (limited to 'source.list')
-rw-r--r--source.list162
1 files changed, 81 insertions, 81 deletions
diff --git a/source.list b/source.list
index d744101ea..a0c63db7b 100644
--- a/source.list
+++ b/source.list
@@ -111,7 +111,7 @@ vehicle.cpp
vehiclelist.cpp
viewport.cpp
#if SSE
-viewport_sprite_sorter_sse4.cpp
+ viewport_sprite_sorter_sse4.cpp
#end
waypoint.cpp
widget.cpp
@@ -404,19 +404,19 @@ zoom_func.h
zoom_type.h
#if WIN32
#else
-music/bemidi.h
-music/cocoa_m.h
-music/extmidi.h
-music/fluidsynth.h
-music/os2_m.h
-music/qtmidi.h
-os/macosx/macos.h
-os/macosx/osx_stdafx.h
-os/macosx/splash.h
-os/macosx/string_osx.h
-sound/cocoa_s.h
-video/cocoa/cocoa_keys.h
-video/cocoa/cocoa_v.h
+ music/bemidi.h
+ music/cocoa_m.h
+ music/extmidi.h
+ music/fluidsynth.h
+ music/os2_m.h
+ music/qtmidi.h
+ os/macosx/macos.h
+ os/macosx/osx_stdafx.h
+ os/macosx/splash.h
+ os/macosx/string_osx.h
+ sound/cocoa_s.h
+ video/cocoa/cocoa_keys.h
+ video/cocoa/cocoa_v.h
#end
# Core Source Code
@@ -917,36 +917,36 @@ script/api/script_window.cpp
# Blitters
#if DEDICATED
#else
-blitter/32bpp_anim.cpp
-blitter/32bpp_anim.hpp
-#if SSE
-blitter/32bpp_anim_sse2.cpp
-blitter/32bpp_anim_sse2.hpp
-blitter/32bpp_anim_sse4.cpp
-blitter/32bpp_anim_sse4.hpp
-#end
-blitter/32bpp_base.cpp
-blitter/32bpp_base.hpp
-blitter/32bpp_optimized.cpp
-blitter/32bpp_optimized.hpp
-blitter/32bpp_simple.cpp
-blitter/32bpp_simple.hpp
-#if SSE
-blitter/32bpp_sse_func.hpp
-blitter/32bpp_sse_type.h
-blitter/32bpp_sse2.cpp
-blitter/32bpp_sse2.hpp
-blitter/32bpp_sse4.cpp
-blitter/32bpp_sse4.hpp
-blitter/32bpp_ssse3.cpp
-blitter/32bpp_ssse3.hpp
-#end
-blitter/8bpp_base.cpp
-blitter/8bpp_base.hpp
-blitter/8bpp_optimized.cpp
-blitter/8bpp_optimized.hpp
-blitter/8bpp_simple.cpp
-blitter/8bpp_simple.hpp
+ blitter/32bpp_anim.cpp
+ blitter/32bpp_anim.hpp
+ #if SSE
+ blitter/32bpp_anim_sse2.cpp
+ blitter/32bpp_anim_sse2.hpp
+ blitter/32bpp_anim_sse4.cpp
+ blitter/32bpp_anim_sse4.hpp
+ #end
+ blitter/32bpp_base.cpp
+ blitter/32bpp_base.hpp
+ blitter/32bpp_optimized.cpp
+ blitter/32bpp_optimized.hpp
+ blitter/32bpp_simple.cpp
+ blitter/32bpp_simple.hpp
+ #if SSE
+ blitter/32bpp_sse_func.hpp
+ blitter/32bpp_sse_type.h
+ blitter/32bpp_sse2.cpp
+ blitter/32bpp_sse2.hpp
+ blitter/32bpp_sse4.cpp
+ blitter/32bpp_sse4.hpp
+ blitter/32bpp_ssse3.cpp
+ blitter/32bpp_ssse3.hpp
+ #end
+ blitter/8bpp_base.cpp
+ blitter/8bpp_base.hpp
+ blitter/8bpp_optimized.cpp
+ blitter/8bpp_optimized.hpp
+ blitter/8bpp_simple.cpp
+ blitter/8bpp_simple.hpp
#end
blitter/base.hpp
blitter/common.hpp
@@ -1088,61 +1088,61 @@ video/dedicated_v.cpp
video/null_v.cpp
#if DEDICATED
#else
-#if ALLEGRO
- video/allegro_v.cpp
-#end
-#if SDL
- video/sdl_v.cpp
-#end
-#if WIN32
- video/win32_v.cpp
-#end
+ #if ALLEGRO
+ video/allegro_v.cpp
+ #end
+ #if SDL
+ video/sdl_v.cpp
+ #end
+ #if WIN32
+ video/win32_v.cpp
+ #end
#end
# Music
#if DEDICATED
#else
-#if ALLEGRO
- music/allegro_m.cpp
-#end
-#if DIRECTMUSIC
- music/dmusic.cpp
-#end
+ #if ALLEGRO
+ music/allegro_m.cpp
+ #end
+ #if DIRECTMUSIC
+ music/dmusic.cpp
+ #end
#end
music/null_m.cpp
music/midifile.cpp
#if DEDICATED
#else
-#if WIN32
- music/win32_m.cpp
-#else
- #if DOS
+ #if WIN32
+ music/win32_m.cpp
#else
- music/extmidi.cpp
+ #if DOS
+ #else
+ music/extmidi.cpp
+ #end
+ #end
+ #if HAIKU
+ music/bemidi.cpp
+ #end
+ #if FLUIDSYNTH
+ music/fluidsynth.cpp
#end
-#end
-#if HAIKU
- music/bemidi.cpp
-#end
-#if FLUIDSYNTH
- music/fluidsynth.cpp
-#end
#end
# Sound
sound/null_s.cpp
#if DEDICATED
#else
-#if ALLEGRO
- sound/allegro_s.cpp
-#end
-#if SDL
- sound/sdl_s.cpp
-#end
-#if WIN32
- sound/win32_s.cpp
- sound/xaudio2_s.cpp
-#end
+ #if ALLEGRO
+ sound/allegro_s.cpp
+ #end
+ #if SDL
+ sound/sdl_s.cpp
+ #end
+ #if WIN32
+ sound/win32_s.cpp
+ sound/xaudio2_s.cpp
+ #end
#end
#if OSX