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author | bjarni <bjarni@openttd.org> | 2007-02-05 21:16:56 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-02-05 21:16:56 +0000 |
commit | 5ebab4089a86fa01ee6d1099db35849f32f63d64 (patch) | |
tree | f736d2ea9376a1705983b456c6a998c6e7bf901c /source.list | |
parent | bec2c602454b88f4c2146fbd88f0273b1f4d7d54 (diff) | |
download | openttd-5ebab4089a86fa01ee6d1099db35849f32f63d64.tar.xz |
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
Diffstat (limited to 'source.list')
-rw-r--r-- | source.list | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source.list b/source.list index 5966fa0db..e13d597e8 100644 --- a/source.list +++ b/source.list @@ -384,7 +384,7 @@ sound/null_s.cpp #if OSX # OSX Files - os/macosx/macos.m + os/macosx/macos.mm #if DEDICATED #else @@ -392,7 +392,7 @@ sound/null_s.cpp #end #if COCOA - video/cocoa_v.m + video/cocoa_v.mm sound/cocoa_s.cpp os/macosx/splash.cpp #end |