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authortron <tron@openttd.org>2004-12-04 09:26:39 +0000
committertron <tron@openttd.org>2004-12-04 09:26:39 +0000
commite56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch)
treec64a0b16a280a9b4e7a310e747e96bca0821aa0e /smallmap_gui.c
parentd036559e0ed75f6357e129f2d78808240519fc78 (diff)
downloadopenttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'smallmap_gui.c')
-rw-r--r--smallmap_gui.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 3cbca89a8..3f8debefe 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -881,7 +881,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
case 2: {/* big/small size */
// const Widget *wi = w->widget;
DeleteWindow(w);
- SndPlayFx(0x13);
+ SndPlayFx(SND_15_BEEP);
{
int i = _smallmap_size + 1;
if (i == 3) i = 0;
@@ -913,14 +913,14 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
_smallmap_type = e->click.widget - 5;
SetWindowDirty(w);
- SndPlayFx(0x13);
+ SndPlayFx(SND_15_BEEP);
break;
case 11: /* toggle town names */
w->click_state ^= (1 << 11);
_smallmap_show_towns = (w->click_state >> 11) & 1;
SetWindowDirty(w);
- SndPlayFx(0x13);
+ SndPlayFx(SND_15_BEEP);
break;
}
break;