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authorDarkvater <darkvater@openttd.org>2006-11-18 17:12:39 +0000
committerDarkvater <darkvater@openttd.org>2006-11-18 17:12:39 +0000
commit28fe28ad8723774e9ab51a4f8c361c26b58a4fd5 (patch)
tree7be06cbc707ef4bacc336b430c13fca6f2eee6e1 /smallmap_gui.c
parente6147820660c92f7c26d144e52856f0a66b94e0c (diff)
downloadopenttd-28fe28ad8723774e9ab51a4f8c361c26b58a4fd5.tar.xz
(svn r7208) -Revert [r6040]: Remove double-click action in minimap and reintroduce lmb-scrolling (Rubidium)
Diffstat (limited to 'smallmap_gui.c')
-rw-r--r--smallmap_gui.c23
1 files changed, 12 insertions, 11 deletions
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 277d51ec7..65e040656 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -842,19 +842,20 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
case 4: { // Map window
Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
Point pt;
- int x, y;
+
+ /*
+ * XXX: scrolling with the left mouse button is done by subsequently
+ * clicking with the left mouse button; clicking once centers the
+ * large map at the selected point. So by unclicking the left mouse
+ * button here, it gets reclicked during the next inputloop, which
+ * would make it look like the mouse is being dragged, while it is
+ * actually being (virtually) clicked every inputloop.
+ */
+ _left_button_clicked = false;
pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
- x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
- y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
-
- /* If you press twice on a place in the smallmap, center there */
- if (WP(w2, vp_d).scrollpos_x == x && WP(w2, vp_d).scrollpos_y == y) {
- SmallMapCenterOnCurrentPos(w);
- } else {
- WP(w2, vp_d).scrollpos_x = x;
- WP(w2, vp_d).scrollpos_y = y;
- }
+ WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
+ WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
SetWindowDirty(w);
} break;