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authordarkvater <darkvater@openttd.org>2004-12-22 00:45:05 +0000
committerdarkvater <darkvater@openttd.org>2004-12-22 00:45:05 +0000
commitf55303b0a83972df4b16ba9844f4d853a337ced2 (patch)
treea6155d6f73eb73efe28eda2d32f523171f425bc5 /ship_gui.c
parent222d6ca952d0eda7685bc0deeadb45360db5154d (diff)
downloadopenttd-f55303b0a83972df4b16ba9844f4d853a337ced2.tar.xz
(svn r1213) -Feature: Stickified vehicle lists
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c45
1 files changed, 24 insertions, 21 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 935013187..a8207787c 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -621,7 +621,7 @@ static void DrawShipDepotWindow(Window *w)
tile = w->window_number;
/* setup disabled buttons */
- w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<3)|(1<<5));
+ w->disabled_state = (_map_owner[tile]==_local_player) ? 0 : ((1<<4)|(1<<6));
/* determine amount of items for scroller */
num = 0;
@@ -743,15 +743,15 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
case WE_CLICK:
switch(e->click.widget) {
- case 2:
+ case 3:
ShipDepotClick(w, e->click.pt.x, e->click.pt.y);
break;
- case 5:
+ case 6:
ShowBuildShipWindow(w->window_number);
break;
- case 6: /* scroll to tile */
+ case 7: /* scroll to tile */
ScrollMainWindowToTile(w->window_number);
break;
}
@@ -763,7 +763,7 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
case WE_DRAGDROP: {
switch(e->click.widget) {
- case 2: {
+ case 3: {
Vehicle *v;
VehicleID sel = WP(w,traindepot_d).sel;
@@ -777,12 +777,12 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
}
} break;
- case 3:
- if (!HASBIT(w->disabled_state, 3) &&
+ case 4:
+ if (!HASBIT(w->disabled_state, 4) &&
WP(w,traindepot_d).sel != INVALID_VEHICLE) {
Vehicle *v;
- HandleButtonClick(w, 3);
+ HandleButtonClick(w, 4);
v = &_vehicles[WP(w,traindepot_d).sel];
WP(w,traindepot_d).sel = INVALID_VEHICLE;
@@ -806,7 +806,8 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
static const Widget _ship_depot_widgets[] = {
{ WWT_TEXTBTN, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 304, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_CAPTION, 14, 11, 292, 0, 13, STR_9803_SHIP_DEPOT, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, 14, 293, 304, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_MATRIX, 14, 0, 269, 14, 61, 0x203, STR_981F_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_IMGBTN, 14, 270, 293, 14, 61, 0x2A9, STR_9821_DRAG_SHIP_TO_HERE_TO_SELL},
{ WWT_SCROLLBAR, 14, 294, 304, 14, 61, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
@@ -818,7 +819,7 @@ static const Widget _ship_depot_widgets[] = {
static const WindowDesc _ship_depot_desc = {
-1, -1, 305, 74,
WC_VEHICLE_DEPOT,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_ship_depot_widgets,
ShipDepotWndProc
};
@@ -871,7 +872,8 @@ static void DrawSmallShipSchedule(Vehicle *v, int x, int y) {
static Widget _player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_CAPTION, 14, 11, 247, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
@@ -885,7 +887,8 @@ static Widget _player_ships_widgets[] = {
static Widget _other_player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_CAPTION, 14, 11, 247, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, 14, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
@@ -915,7 +918,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
- w->disabled_state |= (1 << 2);
+ w->disabled_state |= (1 << 3);
/* draw the widgets */
{
@@ -977,15 +980,15 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch(e->click.widget) {
- case 2: /* Flip sorting method ascending/descending */
+ case 3: /* Flip sorting method ascending/descending */
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
- case 3: case 4:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
+ case 4: case 5:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 5, 0);
return;
- case 6: { /* Matrix to show vehicles */
+ case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
if (id_v >= w->vscroll.cap) { return;} // click out of bounds
@@ -1005,7 +1008,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
}
} break;
- case 8: { /* Build new Vehicle */
+ case 9: { /* Build new Vehicle */
uint tile;
tile = _last_built_ship_depot_tile;
@@ -1032,7 +1035,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
- w->disabled_state &= ~(1 << 2);
+ w->disabled_state &= ~(1 << 3);
}
SetWindowDirty(w);
break;
@@ -1059,7 +1062,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
static const WindowDesc _player_ships_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_player_ships_widgets,
PlayerShipsWndProc
};
@@ -1067,7 +1070,7 @@ static const WindowDesc _player_ships_desc = {
static const WindowDesc _other_player_ships_desc = {
-1, -1, 260, 170,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_other_player_ships_widgets,
PlayerShipsWndProc
};