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authordarkvater <darkvater@openttd.org>2004-09-06 21:20:01 +0000
committerdarkvater <darkvater@openttd.org>2004-09-06 21:20:01 +0000
commit78b64ed1925c99ecc4fe26ffb4969b7001e7e095 (patch)
tree4b59ce1c3dee1ce7974571d40bc52a7526809563 /ship_gui.c
parentb7774b2ed3453fac2aa238bfbe9b491a3095a271 (diff)
downloadopenttd-78b64ed1925c99ecc4fe26ffb4969b7001e7e095.tar.xz
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
-Fix: savegames are sorted with newest date first by default -Codechange: refine sorter functions -Fix: fixed linux warnings (tokai)
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 12f927b2b..a43db3295 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -911,11 +911,9 @@ static void MakeSortedShiptList(byte owner)
n = _num_ship_sort[owner] - _num_ship_sort[owner-1];
}
- _internal_sort_type = _ship_sort_type[owner];
_internal_sort_order = _ship_sort_order[owner];
_internal_name_sorter_id = STR_SV_SHIP_NAME;
- // only name sorting needs a different procedure, all others are handled by the general sorter
- qsort(firstelement, n, sizeof(_ship_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter);
+ qsort(firstelement, n, sizeof(_ship_sort[0]), _vehicle_sorter[_ship_sort_type[owner]]);
DEBUG(misc, 1) ("Resorting Ships list player %d...", owner+1);
}
@@ -928,7 +926,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
const byte window_number = (byte)w->window_number;
if (_ship_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
- w->disabled_state |= (1 << 3);
+ w->disabled_state |= (1 << 2);
if (_ship_sort_dirty[window_number] || _vehicle_sort_dirty[VEHSHIP]) {
_ship_sort_dirty[window_number] = false;
@@ -950,11 +948,12 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, w->vscroll.count);
- SET_DPARAM16(3, _vehicle_sort_listing[_ship_sort_type[window_number]]);
DrawWindowWidgets(w);
}
+ /* draw sorting criteria string */
+ DrawString(85, 15, _vehicle_sort_listing[_ship_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
- DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 85, 15, 0x10);
+ DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the ship vehicles */
{
@@ -1000,13 +999,13 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: {
switch(e->click.widget) {
- case 3: /* Flip sorting method ascending/descending */
+ case 2: /* Flip sorting method ascending/descending */
_ship_sort_order[(byte)w->window_number] ^= 1;
_ship_sort_dirty[(byte)w->window_number] = true;
SetWindowDirty(w);
break;
- case 4: case 5:/* Select sorting criteria dropdown menu */
- ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5
+ case 3: case 4:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
return;
case 6: { /* Matrix to show vehicles */
int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
@@ -1056,7 +1055,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
_ship_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_ship_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
- w->disabled_state &= ~(1 << 3);
+ w->disabled_state &= ~(1 << 2);
SetWindowDirty(w);
break;
@@ -1077,13 +1076,14 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
break;
}
}
+
static const Widget _player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0},
-{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
-{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0},
-{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, 0},
+{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
@@ -1094,7 +1094,7 @@ static const Widget _player_ships_widgets[] = {
static const WindowDesc _player_ships_desc = {
-1, -1, 260, 182,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_player_ships_widgets,
PlayerShipsWndProc
};
@@ -1102,10 +1102,10 @@ static const WindowDesc _player_ships_desc = {
static const Widget _other_player_ships_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0},
-{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
-{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0},
-{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, 0},
+{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0},
{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_LAST},
@@ -1114,7 +1114,7 @@ static const Widget _other_player_ships_widgets[] = {
static const WindowDesc _other_player_ships_desc = {
-1, -1, 260, 170,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_other_player_ships_widgets,
PlayerShipsWndProc
};