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authortruelight <truelight@openttd.org>2005-01-06 22:31:58 +0000
committertruelight <truelight@openttd.org>2005-01-06 22:31:58 +0000
commit63e97754fbf907cfefd277087bfbac5e0d4434e8 (patch)
tree254702245ba43d006f4823111d0c2c592fb701ca /ship_gui.c
parenta4111363c0def2ccec66ef28b5e8169e8a2df2f0 (diff)
downloadopenttd-63e97754fbf907cfefd277087bfbac5e0d4434e8.tar.xz
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays): - DEREF_XXX is changed into GetXXX - All direct call are directed via GetXXX - struct Industry has now an index-field - ENUM'd some stuff - Replaced home built loops with FOR_ALL_XXX - Added _stations_size, _vehicles_size, ... which gives the length of the array (which will be dynamic in the near future) - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size) - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX) - Made the sort-functions of all 4 dynamic - Made all 4 Initialize functions more of the same - Some minor tab-fixing and stuff (tnx to Tron for proof-reading my 100kb patch ;)) Note for all: please do NOT directly call _stations, _vehicles, _towns and _industries, but use the right wrapper to access them. Thank you. Ps: please also do not use 'v++', where v is of type Vehicle *.
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/ship_gui.c b/ship_gui.c
index d69e9a4f2..f08b3e0d9 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -46,7 +46,7 @@ static void ShipRefitWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
const byte *b;
int sel;
int x,y;
@@ -123,7 +123,7 @@ static void ShipRefitWndProc(Window *w, WindowEvent *e)
} break;
case 4: /* refit button */
if (WP(w,refit_d).cargo != 0xFF) {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo, NULL, CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP)))
DeleteWindow(w);
}
@@ -166,7 +166,7 @@ static void ShowShipRefitWindow(Vehicle *v)
static void ShipDetailsWndProc(Window *w, WindowEvent *e)
{
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
StringID str;
int mod;
@@ -326,7 +326,7 @@ void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
Vehicle *v;
if (!success) return;
- v = &_vehicles[_new_ship_id];
+ v = GetVehicle(_new_ship_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
@@ -484,7 +484,7 @@ static void ShowBuildShipWindow(TileIndex tile)
static void ShipViewWndProc(Window *w, WindowEvent *e) {
switch(e->event) {
case WE_PAINT: {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
uint32 disabled = 1<<8;
StringID str;
@@ -546,7 +546,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
} break;
case WE_CLICK: {
- Vehicle *v = &_vehicles[w->window_number];
+ Vehicle *v = GetVehicle(w->window_number);
switch(e->click.widget) {
case 5: /* start stop */
@@ -799,7 +799,7 @@ static void ShipDepotWndProc(Window *w, WindowEvent *e) {
HandleButtonClick(w, 5);
- v = &_vehicles[WP(w,traindepot_d).sel];
+ v = GetVehicle(WP(w,traindepot_d).sel);
WP(w,traindepot_d).sel = INVALID_VEHICLE;
_backup_orders_tile = v->tile;
@@ -882,7 +882,7 @@ static void DrawSmallShipSchedule(Vehicle *v, int x, int y) {
sel--;
if (sched->type == OT_GOTO_STATION) {
- st = DEREF_STATION(sched->station);
+ st = GetStation(sched->station);
if (!(st->had_vehicle_of_type & HVOT_BUOY)) {
SetDParam(0, sched->station);
@@ -962,7 +962,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
w->widget[1].unkA = STR_9805_SHIPS;
} else {
/* Station Name -- (###) Trains */
- SetDParam(0, DEREF_STATION(station)->index);
+ SetDParam(0, GetStation(station)->index);
SetDParam(1, w->vscroll.count);
w->widget[1].unkA = STR_SCHEDULED_SHIPS;
}
@@ -976,7 +976,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
- Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
+ Vehicle *v = GetVehicle(vl->sort_list[i].index);
StringID str;
assert(v->type == VEH_Ship);
@@ -1028,7 +1028,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
if (id_v >= vl->list_length) return; // click out of list bound
- v = DEREF_VEHICLE(vl->sort_list[id_v].index);
+ v = GetVehicle(vl->sort_list[id_v].index);
assert(v->type == VEH_Ship);