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authortruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
committertruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
commitd275109e79c191dde34b71f07e5a39cfeb11fba7 (patch)
tree86e7a6e69dee1414ae1e88cfceffd93f1b28ded2 /ship_cmd.c
parent732c362deaaa9b6a817a2e82c45d88e33f8f1e90 (diff)
downloadopenttd-d275109e79c191dde34b71f07e5a39cfeb11fba7.tar.xz
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
Diffstat (limited to 'ship_cmd.c')
-rw-r--r--ship_cmd.c53
1 files changed, 26 insertions, 27 deletions
diff --git a/ship_cmd.c b/ship_cmd.c
index 3ed827fa1..161939be2 100644
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -23,13 +23,13 @@ static byte GetTileShipTrackStatus(uint tile) {
void InvalidateShipWindows(const Vehicle *v)
{
- const Order *o;
+ const Order *order;
InvalidateWindow(WC_SHIPS_LIST, v->owner);
- for ( o = v->schedule_ptr; o->type != OT_NOTHING; o++) {
- if (o->type == OT_GOTO_STATION ) {
- InvalidateWindow(WC_SHIPS_LIST, o->station << 16 | v->owner);
+ FOR_VEHICLE_ORDERS(v, order) {
+ if (order->type == OT_GOTO_STATION ) {
+ InvalidateWindow(WC_SHIPS_LIST, (order->station << 16) | v->owner);
}
}
}
@@ -113,7 +113,7 @@ static void CheckIfShipNeedsService(Vehicle *v)
v->current_order.flags & OF_FULL_LOAD)
return;
- if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr))
+ if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
i = FindClosestShipDepot(v);
@@ -215,8 +215,7 @@ static const TileIndexDiffC _dock_offs[] = {
static void ProcessShipOrder(Vehicle *v)
{
- Order order;
- Station *st;
+ const Order *order;
if (v->current_order.type >= OT_GOTO_DEPOT &&
v->current_order.type <= OT_LEAVESTATION) {
@@ -235,36 +234,39 @@ static void ProcessShipOrder(Vehicle *v)
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
- order = v->schedule_ptr[v->cur_order_index];
+ order = GetVehicleOrder(v, v->cur_order_index);
- if (order.type == OT_NOTHING) {
- v->current_order.type = OT_NOTHING;
+ if (order == NULL) {
+ v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
return;
}
- if (order.type == v->current_order.type &&
- order.flags == v->current_order.flags &&
- order.station == v->current_order.station)
+ if (order->type == v->current_order.type &&
+ order->flags == v->current_order.flags &&
+ order->station == v->current_order.station)
return;
- v->current_order = order;
+ v->current_order = *order;
- if (order.type == OT_GOTO_STATION) {
- if (order.station == v->last_station_visited)
+ if (order->type == OT_GOTO_STATION) {
+ const Station *st;
+
+ if (order->station == v->last_station_visited)
v->last_station_visited = 0xFFFF;
- st = GetStation(order.station);
+ st = GetStation(order->station);
if (st->dock_tile != 0) {
v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(_dock_offs[_map5[st->dock_tile]-0x4B]));
}
- } else if (order.type == OT_GOTO_DEPOT) {
- v->dest_tile = _depots[order.station].xy;
+ } else if (order->type == OT_GOTO_DEPOT) {
+ v->dest_tile = _depots[order->station].xy;
} else {
v->dest_tile = 0;
}
- InvalidateVehicleOrderWidget(v);
+
+ InvalidateVehicleOrder(v);
InvalidateShipWindows(v);
}
@@ -301,7 +303,7 @@ static void HandleShipLoading(Vehicle *v)
}
v->cur_order_index++;
- InvalidateVehicleOrderWidget(v);
+ InvalidateVehicleOrder(v);
}
static void UpdateShipDeltaXY(Vehicle *v, int dir)
@@ -692,7 +694,7 @@ static void ShipController(Vehicle *v)
v->last_station_visited = v->current_order.station;
- /* Process station in the schedule. Don't do that for buoys (HVOT_BUOY) */
+ /* Process station in the orderlist. Don't do that for buoys (HVOT_BUOY) */
st = GetStation(v->current_order.station);
if (!(st->had_vehicle_of_type & HVOT_BUOY)
&& (st->facilities & FACIL_DOCK)) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
@@ -711,7 +713,7 @@ static void ShipController(Vehicle *v)
v->current_order.type = OT_LEAVESTATION;
v->current_order.flags = 0;
v->cur_order_index++;
- InvalidateVehicleOrderWidget(v);
+ InvalidateVehicleOrder(v);
}
goto else_end;
}
@@ -830,7 +832,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return value;
v = AllocateVehicle();
- if (v == NULL || _ptr_to_next_order >= endof(_order_array) ||
+ if (v == NULL || IsOrderPoolFull() ||
(unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
@@ -871,9 +873,6 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
v->string_id = STR_SV_SHIP_NAME;
v->u.ship.state = 0x80;
- _ptr_to_next_order->type = OT_NOTHING;
- _ptr_to_next_order->flags = 0;
- v->schedule_ptr = _ptr_to_next_order++;
v->service_interval = _patches.servint_ships;
v->date_of_last_service = _date;