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authortron <tron@openttd.org>2005-06-04 11:56:32 +0000
committertron <tron@openttd.org>2005-06-04 11:56:32 +0000
commita9b95b3cbb397e5a644c8310d33d046b2737ce16 (patch)
tree172ef15bca6626b797fbf586a043a978ee884141 /ship_cmd.c
parent6b3d3a0f8a89c3d9b2afef555277b9009fdb544e (diff)
downloadopenttd-a9b95b3cbb397e5a644c8310d33d046b2737ce16.tar.xz
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
Diffstat (limited to 'ship_cmd.c')
-rw-r--r--ship_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ship_cmd.c b/ship_cmd.c
index 1db631b1e..62ec43c38 100644
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -876,7 +876,7 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* The ai_new queries the vehicle cost before building the route,
* so we must check against cheaters no sooner than now. --pasky */
if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
- if (_map_owner[tile] != _current_player) return CMD_ERROR;
+ if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
if (v == NULL || IsOrderPoolFull() ||