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authorDarkvater <darkvater@openttd.org>2006-09-14 23:26:58 +0000
committerDarkvater <darkvater@openttd.org>2006-09-14 23:26:58 +0000
commitdc93d63478d41e913bf86ca4ff84e37bf381c9f8 (patch)
tree986f5c07418dce4d799bc3ee9135d38693876a07 /settings.c
parent2d329463bf7b3d0146a64d19207721756837d924 (diff)
downloadopenttd-dc93d63478d41e913bf86ca4ff84e37bf381c9f8.tar.xz
(svn r6450) -Feature: Make the 'patch' console command available for offline use and for
online use for player-based settings.
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/settings.c b/settings.c
index 31b8e26b4..46c51b19b 100644
--- a/settings.c
+++ b/settings.c
@@ -1579,7 +1579,7 @@ int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* This only affects patch-members that are not needed to be the same on all
* clients in a network game.
* @param value new value of the patch */
-void SetPatchValue(uint index, const Patches *object, int32 value)
+bool SetPatchValue(uint index, const Patches *object, int32 value)
{
const SettingDesc *sd = &_patch_settings[index];
/* If an item is player-based, we do not send it over the network
@@ -1591,12 +1591,18 @@ void SetPatchValue(uint index, const Patches *object, int32 value)
Write_ValidateSetting(var, sd, value);
if (_game_mode != GM_MENU) {
- void* var2 = ini_get_variable(&sd->save, &_patches_newgame);
+ void *var2 = ini_get_variable(&sd->save, &_patches_newgame);
Write_ValidateSetting(var2, sd, value);
}
- } else {
- DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ return true;
+ }
+
+ /* send non-player-based settings over the network */
+ if (!_networking || (_networking && _network_server)) {
+ return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
}
+ return false;
}
const SettingDesc *GetPatchFromName(const char *name, uint *i)
@@ -1613,8 +1619,9 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
-void IConsoleSetPatchSetting(const char *name, int32 value)
+bool IConsoleSetPatchSetting(const char *name, int32 value)
{
+ bool success;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const Patches *patches_ptr;
@@ -1622,14 +1629,15 @@ void IConsoleSetPatchSetting(const char *name, int32 value)
if (sd == NULL) {
IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
- return;
+ return true;
}
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = ini_get_variable(&sd->save, patches_ptr);
- SetPatchValue(index, patches_ptr, value);
- if (sd->desc.proc != NULL) sd->desc.proc(value);
+ success = SetPatchValue(index, patches_ptr, value);
+ if (success && sd->desc.proc != NULL) sd->desc.proc(value);
+ return success;
}
void IConsoleGetPatchSetting(const char *name)