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authorDarkvater <darkvater@openttd.org>2006-03-02 01:56:25 +0000
committerDarkvater <darkvater@openttd.org>2006-03-02 01:56:25 +0000
commita1f5056061f235ba841cb9fc077be7d63727ef60 (patch)
tree4d78c37f22c2246dee170020ca4dce84c643fb87 /settings.c
parent4412871e5cd14b6bb7b2eb6a7826226f25346f2b (diff)
downloadopenttd-a1f5056061f235ba841cb9fc077be7d63727ef60.tar.xz
(svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
- Remove the restriction that the 'patch' console command can only be run from network games.
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/settings.c b/settings.c
index 99eeee90c..e8942abd1 100644
--- a/settings.c
+++ b/settings.c
@@ -11,6 +11,8 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
+#include "command.h"
+#include "console.h"
#include "saveload.h"
typedef struct IniFile IniFile;
@@ -1261,6 +1263,29 @@ const SettingDesc *GetSettingDescription(uint index)
return &_patch_settings[index];
}
+/** Network-safe changing of patch-settings (server-only).
+ * @param p1 the index of the patch in the SettingDesc array which identifies it
+ * @param p2 the new value for the patch
+ * The new value is properly clamped to its minimum/maximum when setting
+ * @see _patch_settings
+ */
+int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ const SettingDesc *sd = GetSettingDescription(p1);
+
+ if (sd == NULL) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ Patches *patches_ptr = &_patches;
+ void *var = ini_get_variable(&sd->save, patches_ptr);
+ Write_ValidateSetting(var, sd, (int32)p2);
+
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+
+ return 0;
+}
+
/* Top function to save the new value of an element of the Patches struct
* @param index offset in the SettingDesc array of the Patches struct which
* identifies the patch member we want to change
@@ -1283,6 +1308,72 @@ void SetPatchValue(uint index, const Patches *object, int32 value)
}
}
+static const SettingDesc *GetPatchFromName(const char *name, uint *i)
+{
+ const SettingDesc *sd;
+
+ for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, *i++) {
+ if (strncmp(sd->desc.name, name, sizeof(sd->desc.name)) == 0) return sd;
+ }
+
+ return NULL;
+}
+
+/* Those 2 functions need to be here, else we have to make some stuff non-static
+ * and besides, it is also better to keep stuff like this at the same place */
+void IConsoleSetPatchSetting(const char *name, const char *value)
+{
+ char newval[20];
+ int val;
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(name, &index);
+ const Patches *patches_ptr;
+ void *ptr;
+
+ if (sd == NULL) {
+ IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
+ return;
+ }
+
+ sscanf(value, "%d", &val);
+ patches_ptr = &_patches;
+ ptr = ini_get_variable(&sd->save, patches_ptr);
+
+ SetPatchValue(index, patches_ptr, val);
+
+ if (sd->desc.cmd == SDT_BOOLX) {
+ snprintf(newval, sizeof(newval), (*(bool*)ptr == 1) ? "on" : "off");
+ } else {
+ snprintf(newval, sizeof(newval), "%d", (int32)ReadValue(ptr, sd->save.conv));
+ }
+
+ IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval);
+}
+
+void IConsoleGetPatchSetting(const char *name)
+{
+ char value[20];
+ uint index;
+ const SettingDesc *sd = GetPatchFromName(name, &index);
+ const void *ptr;
+
+ if (sd == NULL) {
+ IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
+ return;
+ }
+
+ ptr = ini_get_variable(&sd->save, &_patches);
+
+ if (sd->desc.cmd == SDT_BOOLX) {
+ snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
+ } else {
+ snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
+ }
+
+ IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
+ name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
+}
+
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or