From a1f5056061f235ba841cb9fc077be7d63727ef60 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Thu, 2 Mar 2006 01:56:25 +0000 Subject: (svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong. - Remove the restriction that the 'patch' console command can only be run from network games. --- settings.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) (limited to 'settings.c') diff --git a/settings.c b/settings.c index 99eeee90c..e8942abd1 100644 --- a/settings.c +++ b/settings.c @@ -11,6 +11,8 @@ #include "variables.h" #include "network.h" #include "settings.h" +#include "command.h" +#include "console.h" #include "saveload.h" typedef struct IniFile IniFile; @@ -1261,6 +1263,29 @@ const SettingDesc *GetSettingDescription(uint index) return &_patch_settings[index]; } +/** Network-safe changing of patch-settings (server-only). + * @param p1 the index of the patch in the SettingDesc array which identifies it + * @param p2 the new value for the patch + * The new value is properly clamped to its minimum/maximum when setting + * @see _patch_settings + */ +int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + const SettingDesc *sd = GetSettingDescription(p1); + + if (sd == NULL) return CMD_ERROR; + + if (flags & DC_EXEC) { + Patches *patches_ptr = &_patches; + void *var = ini_get_variable(&sd->save, patches_ptr); + Write_ValidateSetting(var, sd, (int32)p2); + + InvalidateWindow(WC_GAME_OPTIONS, 0); + } + + return 0; +} + /* Top function to save the new value of an element of the Patches struct * @param index offset in the SettingDesc array of the Patches struct which * identifies the patch member we want to change @@ -1283,6 +1308,72 @@ void SetPatchValue(uint index, const Patches *object, int32 value) } } +static const SettingDesc *GetPatchFromName(const char *name, uint *i) +{ + const SettingDesc *sd; + + for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, *i++) { + if (strncmp(sd->desc.name, name, sizeof(sd->desc.name)) == 0) return sd; + } + + return NULL; +} + +/* Those 2 functions need to be here, else we have to make some stuff non-static + * and besides, it is also better to keep stuff like this at the same place */ +void IConsoleSetPatchSetting(const char *name, const char *value) +{ + char newval[20]; + int val; + uint index; + const SettingDesc *sd = GetPatchFromName(name, &index); + const Patches *patches_ptr; + void *ptr; + + if (sd == NULL) { + IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); + return; + } + + sscanf(value, "%d", &val); + patches_ptr = &_patches; + ptr = ini_get_variable(&sd->save, patches_ptr); + + SetPatchValue(index, patches_ptr, val); + + if (sd->desc.cmd == SDT_BOOLX) { + snprintf(newval, sizeof(newval), (*(bool*)ptr == 1) ? "on" : "off"); + } else { + snprintf(newval, sizeof(newval), "%d", (int32)ReadValue(ptr, sd->save.conv)); + } + + IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, newval); +} + +void IConsoleGetPatchSetting(const char *name) +{ + char value[20]; + uint index; + const SettingDesc *sd = GetPatchFromName(name, &index); + const void *ptr; + + if (sd == NULL) { + IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name); + return; + } + + ptr = ini_get_variable(&sd->save, &_patches); + + if (sd->desc.cmd == SDT_BOOLX) { + snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off"); + } else { + snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv)); + } + + IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)", + name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max); +} + /** Save and load handler for patches/settings * @param osd SettingDesc struct containing all information * @param object can be either NULL in which case we load global variables or -- cgit v1.2.3-70-g09d2