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authortruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
committertruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
commit31f218fdf9fe416acb05a50aea145bc59c677a39 (patch)
treeed3e3492216f1374aa8c453d1e1db298c57deb95 /settings.c
parentc7f3192f6ba2f8a9de7175c1eaa6f86971051c01 (diff)
downloadopenttd-31f218fdf9fe416acb05a50aea145bc59c677a39.tar.xz
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/settings.c b/settings.c
index 11a5832c5..7463ad522 100644
--- a/settings.c
+++ b/settings.c
@@ -942,6 +942,7 @@ const SettingDesc patch_settings[] = {
{"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL},
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
+ {"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},