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authorDarkvater <Darkvater@openttd.org>2006-02-20 17:54:25 +0000
committerDarkvater <Darkvater@openttd.org>2006-02-20 17:54:25 +0000
commit317bd06971e313d76257386eb74438f7809909f2 (patch)
tree8127ceda05e3c603d189bb7dad9cf308be48a647 /settings.c
parentcb77d1447ea40982305e0bc059b2cb5cf14bf029 (diff)
downloadopenttd-317bd06971e313d76257386eb74438f7809909f2.tar.xz
(svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/settings.c b/settings.c
index a287b7f7f..b0f5ba62d 100644
--- a/settings.c
+++ b/settings.c
@@ -863,11 +863,6 @@ static const SettingDesc gameopt_settings[] = {
{NULL, 0, NULL, NULL, NULL}
};
-#if !defined(MAX_NUM_AUTOSAVES)
-// no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16
-#define MAX_NUM_AUTOSAVES 16
-#endif
-
// The player-based settings (are not send over the network)
// Not everything can just be added to this list. For example, service_interval
// can not be done, because every client assigns the service_interval value to the
@@ -892,7 +887,7 @@ static const SettingDesc patch_player_settings[] = {
{"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL},
{"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL},
{"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL},
- {"max_autosave_num", SDT_UINT8, (void*)MAX_NUM_AUTOSAVES, &_patches.max_num_autosaves, NULL},
+ {"max_autosave_num", SDT_UINT8, (void*)16, &_patches.max_num_autosaves, NULL},
{"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL},
{"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL},