From 317bd06971e313d76257386eb74438f7809909f2 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 20 Feb 2006 17:54:25 +0000 Subject: (svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :) --- settings.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'settings.c') diff --git a/settings.c b/settings.c index a287b7f7f..b0f5ba62d 100644 --- a/settings.c +++ b/settings.c @@ -863,11 +863,6 @@ static const SettingDesc gameopt_settings[] = { {NULL, 0, NULL, NULL, NULL} }; -#if !defined(MAX_NUM_AUTOSAVES) -// no custom default max number of autosaves have been set in the makefile, so we will set the default max to 16 -#define MAX_NUM_AUTOSAVES 16 -#endif - // The player-based settings (are not send over the network) // Not everything can just be added to this list. For example, service_interval // can not be done, because every client assigns the service_interval value to the @@ -892,7 +887,7 @@ static const SettingDesc patch_player_settings[] = { {"toolbar_pos", SDT_UINT8, (void*)0, &_patches.toolbar_pos, NULL}, {"keep_all_autosave", SDT_BOOL, (void*)false, &_patches.keep_all_autosave, NULL}, {"autosave_on_exit", SDT_BOOL, (void*)false, &_patches.autosave_on_exit, NULL}, - {"max_autosave_num", SDT_UINT8, (void*)MAX_NUM_AUTOSAVES, &_patches.max_num_autosaves, NULL}, + {"max_autosave_num", SDT_UINT8, (void*)16, &_patches.max_num_autosaves, NULL}, {"bridge_pillars", SDT_BOOL, (void*)true, &_patches.bridge_pillars, NULL}, {"invisible_trees", SDT_BOOL, (void*)false, &_patches.invisible_trees, NULL}, -- cgit v1.2.3-54-g00ecf