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author | tron <tron@openttd.org> | 2005-08-07 17:52:41 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-07 17:52:41 +0000 |
commit | b101846d3b096ba525990efcc3f832cf4e2955d1 (patch) | |
tree | 7ec69f3395a78819993106791dab5ccd01437494 /settings.c | |
parent | 0b6864b589e3fa7b2227079f5d4faea825b59755 (diff) | |
download | openttd-b101846d3b096ba525990efcc3f832cf4e2955d1.tar.xz |
(svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
Diffstat (limited to 'settings.c')
-rw-r--r-- | settings.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/settings.c b/settings.c index 900cb064d..65eef0544 100644 --- a/settings.c +++ b/settings.c @@ -7,7 +7,6 @@ #include "macros.h" #include "screenshot.h" #include "sound.h" -#include "spritecache.h" #include "string.h" #include "variables.h" #include "network.h" @@ -767,7 +766,6 @@ static const SettingDesc misc_settings[] = { {"sounddriver", SDT_STRINGBUF | (lengthof(_ini_sounddriver)<<16) | SDT_NOSAVE,NULL, _ini_sounddriver, NULL}, {"language", SDT_STRINGBUF | lengthof(_dynlang.curr_file)<<16, NULL, _dynlang.curr_file, NULL}, {"resolution", SDT_UINT16 | SDT_INTLIST | lengthof(_cur_resolution) << 16, "640,480",_cur_resolution, NULL}, - {"cache_sprites", SDT_BOOL, (void*)false, &_cache_sprites, NULL}, {"screenshot_format", SDT_STRINGBUF | (lengthof(_screenshot_format_name)<<16), NULL, _screenshot_format_name,NULL}, {"savegame_format", SDT_STRINGBUF | (lengthof(_savegame_format)<<16), NULL, _savegame_format, NULL}, {"rightclick_emulate",SDT_BOOL, (void*)false, &_rightclick_emulate, NULL}, |