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authortron <tron@openttd.org>2005-07-23 15:16:57 +0000
committertron <tron@openttd.org>2005-07-23 15:16:57 +0000
commit126fed74d63e8ebbabff2fa9dccf10fdd5a68333 (patch)
tree1e83d1a7e27b80f46817858872b1f46a903f1d1b /sdl.h
parentdd36a3660f77ce72f2df149fb7777834f700a0a0 (diff)
downloadopenttd-126fed74d63e8ebbabff2fa9dccf10fdd5a68333.tar.xz
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
Diffstat (limited to 'sdl.h')
-rw-r--r--sdl.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/sdl.h b/sdl.h
new file mode 100644
index 000000000..3b21e0925
--- /dev/null
+++ b/sdl.h
@@ -0,0 +1,51 @@
+#ifndef SDL_H
+#define SDL_H
+
+const char* SdlOpen(uint32 x);
+void SdlClose(uint32 x);
+
+#ifdef WIN32
+ #define DYNAMICALLY_LOADED_SDL
+#endif
+
+#ifdef DYNAMICALLY_LOADED_SDL
+ #include <SDL.h>
+
+ typedef struct SDLProcs {
+ int (SDLCALL *SDL_Init)(Uint32);
+ int (SDLCALL *SDL_InitSubSystem)(Uint32);
+ char *(SDLCALL *SDL_GetError)(void);
+ void (SDLCALL *SDL_QuitSubSystem)(Uint32);
+ void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
+ void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
+ int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
+ void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
+ int (SDLCALL *SDL_ShowCursor)(int);
+ void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
+ int (SDLCALL *SDL_PollEvent)(SDL_Event *);
+ void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
+ uint32 (SDLCALL *SDL_GetTicks)(void);
+ int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
+ void (SDLCALL *SDL_PauseAudio)(int);
+ void (SDLCALL *SDL_CloseAudio)(void);
+ int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
+ void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
+ SDLMod (SDLCALL *SDL_GetModState)(void);
+ void (SDLCALL *SDL_Delay)(Uint32);
+ void (SDLCALL *SDL_Quit)(void);
+ SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
+ int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
+ void (SDLCALL *SDL_EnableUNICODE)(int);
+ void (SDLCALL *SDL_VideoDriverName)(char *, int);
+ SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
+ Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
+ } SDLProcs;
+
+ extern SDLProcs sdl_proc;
+
+ #define SDL_CALL sdl_proc.
+#else
+ #define SDL_CALL
+#endif
+
+#endif