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authorDarkvater <darkvater@openttd.org>2006-11-28 14:42:31 +0000
committerDarkvater <darkvater@openttd.org>2006-11-28 14:42:31 +0000
commit4e7109113750d383fae9086638c17646f6df74b5 (patch)
tree4cbabbc256d401dc659eee0bfc25178f517648c3 /saveload.c
parent9253387001aafa9bd996a2e2906732373b20a43a (diff)
downloadopenttd-4e7109113750d383fae9086638c17646f6df74b5.tar.xz
(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
Diffstat (limited to 'saveload.c')
-rw-r--r--saveload.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.c b/saveload.c
index 9acdb7461..9a1e20dfb 100644
--- a/saveload.c
+++ b/saveload.c
@@ -1516,7 +1516,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return SL_OK;
}
- _sl.fh = (mode == SL_SAVE) ? fopen(OTTD2FS(filename), "wb") : fopen(filename, "rb");
+ _sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
if (_sl.fh == NULL) {
DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading.");
return SL_ERROR;