From 4e7109113750d383fae9086638c17646f6df74b5 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Tue, 28 Nov 2006 14:42:31 +0000 Subject: (svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32 since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.) --- saveload.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'saveload.c') diff --git a/saveload.c b/saveload.c index 9acdb7461..9a1e20dfb 100644 --- a/saveload.c +++ b/saveload.c @@ -1516,7 +1516,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode) return SL_OK; } - _sl.fh = (mode == SL_SAVE) ? fopen(OTTD2FS(filename), "wb") : fopen(filename, "rb"); + _sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb"); if (_sl.fh == NULL) { DEBUG(misc, 0) ("[Sl] Cannot open savegame for saving/loading."); return SL_ERROR; -- cgit v1.2.3-70-g09d2