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authorhackykid <hackykid@openttd.org>2005-06-05 20:45:04 +0000
committerhackykid <hackykid@openttd.org>2005-06-05 20:45:04 +0000
commitea57dee837307d7a86a040e4121779f8e4bd1927 (patch)
tree756965eca8db87a17b89939114f957707d63d3b0 /roadveh_gui.c
parenteb173099e92b0004fb9fd23253d9500481079a52 (diff)
downloadopenttd-ea57dee837307d7a86a040e4121779f8e4bd1927.tar.xz
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 31bb06d14..e9a8b70dd 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -892,7 +892,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
tile = _last_built_road_depot_tile;
do {
- if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
+ if (IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) {
ShowRoadDepotWindow(tile);
ShowBuildRoadVehWindow(tile);
return;