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author | celestar <celestar@openttd.org> | 2006-03-16 16:47:39 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-03-16 16:47:39 +0000 |
commit | 9aab1d5711a545dd0d9b89200025369770eaad98 (patch) | |
tree | ba70b0e87d02a3fa88145a53ab4fbbb06043655f /roadveh_gui.c | |
parent | 83ba8bdf776f8fd820e51068097567841fc4bdf4 (diff) | |
download | openttd-9aab1d5711a545dd0d9b89200025369770eaad98.tar.xz |
(svn r3909) [multistop]
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r-- | roadveh_gui.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index 0d5344495..32f53d364 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -247,6 +247,8 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e) str = STR_885C_BROKEN_DOWN; } else if (v->vehstatus & VS_STOPPED) { str = STR_8861_STOPPED; + } else if (v->vehstatus & VS_WAIT_FOR_SLOT) { + str = STR_8864_WAIT_FOR_SLOT; } else { switch (v->current_order.type) { case OT_GOTO_STATION: { |