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authormatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
committermatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
commitc5c5c9b17c1c4fd543873f866534d3fa06f9f1cb (patch)
treeb4e6f6fce72b1b3fcb2b25b635ad70c6bd5b6741 /roadveh_cmd.c
parenteed181245dffbc04a2e527e8e7cccf44ce4fda86 (diff)
downloadopenttd-c5c5c9b17c1c4fd543873f866534d3fa06f9f1cb.tar.xz
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r--roadveh_cmd.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 872d91a9a..6dd84da5a 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -116,12 +116,12 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 cost;
Vehicle *v;
UnitID unit_num;
- uint tile = TILE_FROM_XY(x,y);
+ TileIndex tile = TILE_FROM_XY(x,y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
- if (!IsRoadDepotTile((TileIndex)tile)) return CMD_ERROR;
+ if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
@@ -243,7 +243,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
- if (!IsRoadDepotTile(v->tile) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
+ if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
if (flags & DC_EXEC) {
@@ -297,7 +297,7 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
NPFFoundTargetData ftd;
/* See where we are now */
byte trackdir = _dir_to_diag_trackdir[(v->direction>>1)&3];
- ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD);
+ ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner);
if (ftd.best_bird_dist == 0)
return GetDepotByTile(ftd.node.tile); /* Target found */
else
@@ -1104,7 +1104,7 @@ static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
trackdir = _dir_to_diag_trackdir[enterdir];
//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
- ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD);
+ ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner);
if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
/* Not found, just do something, or we are already there */
//TODO: maybe display error?