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authortruelight <truelight@openttd.org>2005-11-23 15:08:29 +0000
committertruelight <truelight@openttd.org>2005-11-23 15:08:29 +0000
commit8733f49e883249117580bb8457266cde858f6bac (patch)
tree39b2634d00d2ef0c50327795368bd790f4a2d3af /roadveh_cmd.c
parentb8f8f3869d3e16aa914133c3ba2c4a66a94068bc (diff)
downloadopenttd-8733f49e883249117580bb8457266cde858f6bac.tar.xz
(svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r--roadveh_cmd.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 87b52cfa5..0a78127be 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -18,6 +18,7 @@
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
+#include "ai/ai_event.h"
void ShowRoadVehViewWindow(Vehicle *v);
@@ -195,6 +196,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
+
+ ai_event(_current_player, ottd_Event_BuildVehicle, v->index, tile);
+ ai_event(_current_player, ottd_Event_BuildRoadVehicle, v->index, tile);
}
return cost;